Deck & Commander Strategies
Arbaaz Mir
Utilizes historic triggers and ping damage from creatures and artifacts to steadily wear down opponents while gaining life, focusing on incremental value and board presence.
The Goose Mother
Generates numerous food tokens to fuel synergy cards like Cyberdrive Awakener and Rise and Shine, aiming to win through token-based combat damage or combos.
Shelob, Child of Ungoliant
Builds a large board of spiders with deathtouch and ward to create a defensive shield, controlling the board and attacking safely to win through heavy creature combat.
Obeka, Splitter of Seconds
Abuses additional upkeep triggers and flicker effects to repeatedly reuse enter-the-battlefield abilities and damage triggers, aiming to overwhelm opponents with incremental damage and value.
Gameplay Insights
- 1
Flickering Norin the Wary with Panormicon doubled damage triggers, rapidly increasing pressure on opponents through repeated pinging.
- 2
Norin's disappear-and-return ability made it difficult for opponents to remove a key threat permanently, forcing alternative removal strategies.
- 3
The lack of widespread removal in the decks allowed incremental damage and token generation strategies to escalate without significant interruption.
- 4
Players focused attacks and removal on perceived larger threats while underestimating the compounding effect of small damage triggers and upkeep synergies.
- 5
The synergy between historic triggers on Arbaaz Mir and Obeka's flicker engine created a powerful combo that decided the game.
Notable Cards
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Norin the Wary
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Cyberdrive Awakener
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Rise and Shine
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Lizard Blades
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Arbaaz Mir
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Obeka, Splitter of Seconds
Gameplay Summary
The game featured four players piloting distinct commanders with unique strategies: Arbaaz Mir, The Goose Mother, Shelob, Child of Ungoliant, and Obeka, Splitter of Seconds.
Early gameplay saw Arbaaz Mir leveraging historic triggers and ping effects to steadily chip away opponents' life totals while gaining life, supported by creatures like Norin the Wary, whose disappear-and-return mechanic made it difficult to remove him permanently.
Meanwhile, The Goose Mother focused on generating food tokens to fuel synergy with cards like Cyberdrive Awakener, aiming for a token-based win.
Shelob sought to build a formidable spider army with deathtouch and ward to control the board and protect itself.
Obeka aimed to exploit additional upkeep triggers to set up powerful plays, including flickering Norin and casting value-generating spells like Panormicon, escalating the damage output quickly.
A key turning point was when Obeka's flickering of Norin combined with Panormicon's doubling triggers created a lethal damage output rapidly overwhelming opponents.
Despite multiple attempts from other players to slow down or disrupt this strategy, the combination of Arbaaz Mir's pinging and Obeka's upkeep synergies proved too strong.
The board state became increasingly dominated by these recurring damage pings and resilient creatures, with removal options scarce and ineffective against disappearing threats.
Ultimately, the game ended with a decisive win stemming from the synergy of flicker effects and damage triggers, demonstrating the power of incremental damage and value engine combos in Commander.