Deck Strategies
Isshin, Two Heavens as One
Isshin’s deck aims to capitalize on double combat steps and combat triggers to overwhelm opponents with multiple attack phases, using token generators and combat-focused creatures to maximize damage output.
Jetmir, Nexus of Revels
Jetmir’s deck focuses on creating a wide board of tokens and buffing them to threaten massive alpha strikes, leveraging anthem effects and trample to pressure all opponents simultaneously.
Tuvasa the Sunlit
Tuvasa’s deck utilizes enchantress synergies to ramp, draw cards, and grow Tuvasa into a large threat for commander damage while deploying protective enchantments and control elements to maintain board presence.
Akroma, Vision of Ixidor
Akroma’s deck is a keyword soup angel tribal build that uses flying, vigilance, double strike, and other keywords to dominate air combat, supported by anthem effects and powerful angels to apply constant pressure.
Gameplay Insights
- 1
Ayli's Ondu Inversion board wipe was a major turning point, forcing all players to rebuild their boards and slowing aggressive strategies.
- 2
Pineapple’s Jetmir deck generated significant board presence with tokens and ramp, culminating in an 88 damage alpha strike that eliminated Isshin.
- 3
Tuvasa’s player prioritized enchantress synergies and protective enchantments like Shielding Plax and Propaganda to keep Tuvasa alive and draw cards, though she was eventually removed by Elspeth Conquers Death.
- 4
Isshin’s Drana was initially removed by Swords to Plowshares but returned due to recursion, illustrating the resilience of the Boros deck’s graveyard interactions.
- 5
The use of Sphere of Safety and other defensive enchantments by Tuvasa’s player significantly increased the cost for opponents to attack, buying time to find answers and stabilize after the board wipe.
- 6
Control elements such as Lignify and Spirit Mantle were used to slow down aggressive threats and protect key creatures, highlighting careful resource management in the mid-game.
Notable Cards
Ondu Inversion // Ondu Skyruins
Sol Ring
Skullclamp
Mirari's Wake
Propaganda
Sphere of Safety
Ancestral Mask
Alpha Authority
Swords to Plowshares
Elspeth Conquers Death
Drana, the Last Bloodchief
Spirit Mantle
Wild Growth
Battle Hymn
Mother of Runes
Summary
The game started with a typical ramp and development phase across the four decks. Isshin focused on Boros double combat synergy with early creature drops and protection spells, while Jetmir pushed a token go-wide strategy supported by mass token generators and anthem effects. Tuvasa employed enchantress-style ramp and card draw to grow herself large for commander damage, and Akroma leveraged a powerful flying angel tribal build with multiple keyword abilities to dominate the skies. Early combat saw Jetmir and Ghired attacking for monarch control and board presence, but a pivotal moment occurred when Ayli, piloting Akroma, cast Ondu Inversion to wipe the board clean, resetting the board state and forcing players to rebuild. Following this, the game shifted toward attrition and value plays with tokens, recursion, and protective enchantments like Propaganda and Sphere of Safety to stall aggression and protect key creatures.