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March of the Machine - Battle Partners | Commander VS | Magic: the Gathering Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Borborygmos and Fblthp

    Borborygmos and Fblthp

    Utilizes the power of Borborygmos and Fblthp to draw cards and cause heavy damage. The strategy is to speed up the game play, get treasures and loot away other stuff.

  • Polukranos Reborn // Polukranos, Engine of Ruin

    Polukranos Reborn // Polukranos, Engine of Ruin

    Aims to maximize the use of hydras and tokens, with a focus on recurring them and profiting from their deaths. The goal is to build an army of tokens and bypass blockers.

  • Rona, Herald of Invasion // Rona, Tolarian Obliterator

    Rona, Herald of Invasion // Rona, Tolarian Obliterator

    Relies on a pioneer-esque combo and pingers to gain advantage, while using the Invasion of Fiora to control the board and Marchesa on the backside to kill other battles as needed.

  • Ayara, Widow of the Realm // Ayara, Furnace Queen

    Ayara, Widow of the Realm // Ayara, Furnace Queen

    Focused on putting cards into play and sacrificing them. The use of Invasion of Mercadia is mainly for its sentimental value to the player.

Gameplay Insights

  • 1

    The use of 'Desert' to control the board and potential 'First Blood' situations was a significant strategic decision.

  • 2

    The decision to play 'Protean Hydra' early in the game set the stage for a token-based strategy.

  • 3

    The use of 'Skull Clamp' to draw additional cards played a key role in maintaining momentum.

Notable Cards

  • Desert

    Desert

  • Protean Hydra

    Protean Hydra

  • Invasion of Ergamon // Truga Cliffcharger

    Invasion of Ergamon // Truga Cliffcharger

Gameplay Summary

The game was a thrilling showcase of strategy and adaptability as players navigated their commander choices and the new battle cards.

Each player had a unique approach to their gameplay, utilizing the synergies between their commanders and battle cards to gain the upper hand.

A significant turning point was the use of the 'Desert' card to control the board and deny others the opportunity to gain the 'First Blood' advantage.

The game was marked by clever play and a balance of power, with players strategically using their commanders' abilities and the battle cards to their advantage.

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