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We Play CEDH | Commander Clash

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MTGGoldfish Commander 276 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Vivi Ornitier

    Vivi Ornitier

    A storm-based deck aiming to generate numerous spells in a turn to leverage Vivi's abilities for a powerful finish, often through spell combos and interactions that create infinite or near-infinite value.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    A reanimation and artifact synergy deck that utilizes powerful creatures like Thoracle to establish board presence and control, leveraging artifacts for ramp and combo potential.

  • Ral, Monsoon Mage // Ral, Leyline Prodigy

    Ral, Monsoon Mage

    Focuses on casting multiple instant and sorcery spells with reduced costs to flip into a planeswalker, generating card advantage and disrupting opponents with spells and flips, enabling combo or control strategies.

  • Aang, at the Crossroads // Aang, Destined Savior

    Aang, at the Crossroads

    A combo-oriented deck designed to repeatedly bring Aang onto the battlefield in a single turn, exploiting enter-the-battlefield triggers to generate value and enforce a decisive board state or combo finish.

Gameplay Insights

  • 1

    The use of Forexian Sensor effectively slowed down the game by restricting players to one non-Forexian spell per turn, impacting storm decks and forcing careful sequencing.

  • 2

    Ral, Monsoon Mage’s ability to flip into a planeswalker created a potent threat that rewarded casting multiple instants and sorceries, pushing the player’s tempo advantage.

  • 3

    Treasure token generation from cards like Smothering Tithe and artifact ramp was a key resource management element, especially under the taxing environment created by disruption.

  • 4

    Selective aggression was evident with attacks targeted at the storm player to mitigate the threat of explosive turns, showing awareness of the highest-priority opponents.

  • 5

    The interplay between artifact disruption (like Stony Silence) and card advantage engines (like Counterbalance) shaped the board state and limited options for storm and combo players.

Notable Cards

  • Stony Silence

    Stony Silence

  • Ral, Monsoon Mage // Ral, Leyline Prodigy

    Ral, Monsoon Mage // Ral, Leyline Prodigy

  • Counterbalance

    Counterbalance

  • Smothering Tithe

    Smothering Tithe

  • Chrome Mox

    Chrome Mox

  • Mana Vault

    Mana Vault

Gameplay Summary

The game began with players setting up their mana bases and early interaction, including disruptive plays like Stony Silence to hinder artifact-based combos and Forexian Sensor to limit spell casting.

The presence of two storm-style decks added a layer of tension, as players jockeyed for control of the stack and resources.

A key early moment was the casting of Ral, Monsoon Mage, which introduced potential for instant and sorcery spell chains and planar transformations, impacting tempo and card advantage.

Meanwhile, Hashaton, Scarab's Fist focused on reanimation and artifact synergy, while Vivi Ornitier aimed to leverage storm mechanics effectively. Throughout the midgame, players managed resources carefully, balancing treasure generation and card drawing under the Forexian Sensor restriction.

The interaction between treasure tokens, counterspells, and the limitation of one non-Forexian spell per turn created a complex strategic environment.

Attacks were selectively directed, notably the aggression towards Aang, whose ability to enter the battlefield multiple times per turn hinted at combo potential.

Despite the restrictive environment, players deployed key cards like Counterbalance and Smothering Tithe to maintain pressure and control.

The game’s tension arose from combining these layered interactions as players tried to assemble their win conditions under heavy disruption.

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