Deck Strategies
Glarb, Calamity's Augur
A reanimator and graveyard synergy deck that uses cards like Stitcher Supplier and Underworld Breach to repeatedly sacrifice and recast creatures, generating value and assembling combos to overwhelm opponents.
Juri, Master of the Revue
A midrange deck with a focus on controlling the board through removal spells and death touch creatures, leveraging synergy with graveyard interactions and finishing games with the powerful Mount Doom activation.
Gameplay Insights
- 1
The Glarb player prioritized assembling the Underworld Breach and Stitcher Supplier combo to generate value and reanimate key creatures repeatedly.
- 2
Juri's player used efficient removal spells like Murderous Cut and Fear of Missing Out to handle resilient threats, maintaining board control despite Glarb's recursion.
- 3
Quick Reflexes provided tactical advantage by untapping creatures when they dealt damage, enabling multiple triggers and effective blocking.
- 4
Maintaining Juri on the battlefield was critical for the midrange deck to leverage her abilities and push towards the Mount Doom activation for the game-winning strike.
- 5
Both players carefully managed graveyard resources and energy counters, showing deep synergy and timing around reanimation and combat interactions.
Notable Cards
Underworld Breach
Mount Doom
Murderous Cut
Fear of Missing Out
Orcish Bowmasters
Summary
The game featured a matchup between a Glarb, Calamity's Augur deck focused on reanimator and graveyard synergies, and a Juri, Master of the Revue deck that leaned into midrange and combo elements. Early plays from Glarb involved ramping mana and playing cards like Stitcher Supplier and Underworld Breach, setting up a potential reanimation combo to generate value and board presence. The Juri player deployed threats such as a Frog with death touch and leveraged removal spells including Murderous Cut and Fear of Missing Out to manage Glarb's board. Both players carefully navigated around key creatures like Barrow-Goliath and Orcish Bowmasters, which posed significant threats due to their resilience and synergy with graveyard mechanics. A pivotal moment occurred when the Juri player maintained control of their commander and controlled the board with efficient removal and interactions like Quick Reflexes, while the Glarb player sought to assemble their combo pieces and reanimate impactful creatures. The Juri deck aimed to close the game with the activation of Mount Doom, a potent win condition that can finish off opponents once they were low on life. Throughout the match, the interplay between graveyard recursion, card advantage from surveil effects, and tactical removal defined the tempo. Ultimately, the game was a tense struggle between maintaining board control and assembling synergistic combos to secure the victory.