Deck & Commander Strategies
Scion of the Ur-Dragon
A dragon tribal deck that leverages non-creature spells to surveil and build delirium for powerful flying attackers that must attack each turn, aiming to overwhelm opponents through repeated attacks and tribal synergies.
Kinnan, Bonder Prodigy
A ramp and combo deck focused on generating infinite mana with Devoted Druid and artifact synergies, then tutoring for key artifact combos to close out the game quickly.
Lumra, Bellow of the Woods
A green-based deck ramping aggressively with landfall and treasure generation, seeking efficient green creatures and combos with cards like Green Sun's Zenith to dominate the board.
Tymna the Weaver & Kraum, Ludevic's Opus
A tempo and card advantage deck that attacks with evasive creatures to draw cards and control the board with disruption, aiming to out-resource opponents and execute value plays.
Gameplay Insights
- 1
Phasing out Scion of the Ur-Dragon temporarily removed a major threat from the board, buying time to develop other strategies.
- 2
Casting Windfall introduced chaotic hand disruption but also allowed players to refresh their resources, balancing risk and reward.
- 3
Kinnan's ability to untap Devoted Druid and produce infinite mana was a clear combo threat that players needed to monitor closely.
- 4
Using Fabricate to tutor artifacts enabled combo assembly, showcasing the importance of artifact synergy in this game.
- 5
Players effectively used treasure tokens generated from landfall and other effects to ramp and pay for key spells, emphasizing resource management.
- 6
Discussions around priority and sequencing during end steps highlighted the importance of timing in responding to combo plays and tutors.
Notable Cards
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Scion of the Ur-Dragon
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Kinnan, Bonder Prodigy
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Devoted Druid
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Arcane Signet
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Mox Amber
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Ragavan, Nimble Pilferer
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Ledger Shredder
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Chromatic Lantern
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Tymna the Weaver
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Green Sun's Zenith
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Windfall
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Opposition Agent
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Fabricate
Gameplay Summary
The game started with players developing their mana bases quickly, with key early plays including ramp spells, mana rocks like Arcane Signet and Mox Amber, and low-cost creatures such as Ragavan and Ledger Shredder.
One player cast Scion of the Ur-Dragon early, setting up for a dragon tribal strategy focused on surveil and delirium triggers, while others focused on artifact and green creature synergies.
A pivotal moment occurred when Kinnan, Bonder Prodigy entered the battlefield, enabling infinite mana combos through interaction with Devoted Druid and other artifacts, aiming to assemble a powerful artifact or creature combo to win.
Players also utilized disruption, such as phasing out Scion and casting Windfall to reshuffle hands, introducing chaos but not ending the game immediately. Midgame saw aggressive card draw and ramp strategies with players casting Chromatic Lantern, Tymna the Weaver, and Green Sun's Zenith, searching for key creatures to accelerate their board states.
Opposition Agent and other taxing effects appeared to slow down combos or disrupt draws.
The game had several exchanges of treasure tokens generated by landfall triggers and other sources, which were used to fuel spells and aggressive plays.
Despite some chaos from mass discards and redraws, the game remained balanced with players carefully responding to combo attempts while developing their own strategies.
The focus on artifact tutoring and infinite mana combos suggested that the game was heading toward a combo finish, though no player decisively ended the game within the captured gameplay segment.