Bedlam Emblem: Rigo vs Jinnie Fay vs Siefer Almasy vs Henry Wu thumbnail Blurred backdrop thumbnail

Bedlam Emblem: Rigo vs Jinnie Fay vs Siefer Almasy vs Henry Wu

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Generic Commander 89 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rigo, Streetwise Mentor

    Rigo, Streetwise Mentor

    Attack with low-power creatures to draw cards from successful unblocked attacks, generating card advantage to control the game.

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

    Generate and flood the board with dog tokens that have haste and vigilance, focusing on aggressive, relentless damage without the need for blocking.

  • Henry Wu, InGen Geneticist

    Henry Wu, InGen Geneticist

    Leverage theatrical-themed cards and ramp with Gemstone Caverns and Ancient Tomb, aiming for a quirky but effective late-game strategy despite a slow start.

  • Seifer Almasy

    Seifer Almasy

    Cast many spells, attack alone to trigger double strike and spell recursion from the graveyard, creating pressure through repeated combat and spellcasting.

Gameplay Insights

  • 1

    The Bedlam Emblem’s no blocking rule drastically changed combat dynamics, allowing aggressive decks to freely attack without fear of trade or chump blocking.

  • 2

    Rigo’s deck capitalized on this by attacking with small creatures that normally would be risky, enabling steady card draw from unblocked attacks.

  • 3

    Seifer Almasy’s ability to cast spells after combat and free cast from the graveyard synergized well with the no-block environment, allowing repeated pressure and value.

  • 4

    Henry Wu’s slow early game with powerful mana ramp cards like Ancient Tomb and Gemstone Caverns was hampered by limited board interaction but set up for late-game plays.

  • 5

    Jinnie Fay’s token generation combined with haste and vigilance tokens helped maintain constant offensive pressure, benefiting from no blockers to maximize damage output.

Notable Cards

  • Gemstone Caverns

    Gemstone Caverns

  • Ancient Tomb

    Ancient Tomb

  • Kessig Flamebreather

    Kessig Flamebreather

  • Expedition Map

    Expedition Map

  • Tragic Slip

    Tragic Slip

Gameplay Summary

The game started with a unique Bedlam Emblem in play, preventing any player from blocking throughout the match, which heavily influenced the gameplay and deck choices.

Jarvis piloted a mono-white Rigo deck focused on attacking with low-power creatures to draw cards, leveraging the no-blocking rule to safely push damage and draw repeatedly.

Jinnie Fay’s deck, led by cartoon dog tokens, focused on token generation and aggression with haste and vigilance.

Henry Wu’s deck incorporated theatrical and humorous elements, with a slow start despite access to powerful mana ramp like Ancient Tomb and Gemstone Caverns.

Finally, Seifer Almasy’s deck was built around casting spells and attacking alone to trigger double strike and free casting from the graveyard, embracing a fire-bending theme.

Early turns involved establishing board presence and minor damage pings without blockers, exploiting the Bedlam Emblem’s no-blocking constraint to steadily chip away at opponents' life totals.

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