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Magic: the Gathering Commander Gameplay | The Spike Feeders S1E7

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Nin, the Pain Artist

    Nin, the Pain Artist

    A stax control deck that uses artifact and enchantment locks with mana denial and incremental damage to disrupt opponents and win through card advantage and incremental damage triggers.

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    A storm combo deck that ramps quickly and casts multiple spells per turn to generate a lethal storm count and finish the game with a big storm spell.

  • The Gitrog Monster

    The Gitrog Monster

    A dredge and sacrifice combo deck that draws massive amounts of cards through land and graveyard interactions, aiming to combo out by recurring lands and sacrificing them for value.

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

    A combo deck that ramps with mana dorks and artifact acceleration to produce large amounts of mana, enabling storm or big creature combos for a game-ending turn.

Gameplay Insights

  • 1

    Jim’s use of Dark Confidant combined with mana rocks helped him keep a steady tempo despite life loss from stax effects and mana crypt damage.

  • 2

    Jan’s Yidris deck generated massive card draw and mana to quickly assemble storm combos but was slowed down by removal and disruption.

  • 3

    Eliot’s Gitrog Monster repeatedly sacrificed lands and dredged key cards, using command beacon and cabal pit for additional draw and damage triggers to maintain pressure.

  • 4

    Bill’s Selvala deck used Carpet of Flowers to generate extra green mana early, enabling explosive mana production and storm potential.

  • 5

    Reality Shift was used effectively to remove a key threat temporarily, buying time for other players to set up their combos.

  • 6

    The interaction between Dryad Arbor and artifact lands created interesting mana color identity and rules interactions that influenced casting options.

  • 7

    Multiple players had to navigate life loss from mana crypt and Dark Confidant carefully to avoid falling too low while pushing their strategies.

Notable Cards

  • Dark Confidant

    Dark Confidant

  • Lotus Petal

    Lotus Petal

  • Cabal Pit

    Cabal Pit

  • Mana Crypt

    Mana Crypt

  • Chromatic Lantern

    Chromatic Lantern

  • Windswept Heath

    Windswept Heath

  • Intuition

    Intuition

  • Carpet of Flowers

    Carpet of Flowers

  • Necropotence

    Necropotence

  • Reality Shift

    Reality Shift

Gameplay Summary

The game featured a high-powered multiplayer Commander match with four combo-oriented decks battling to impose their game plans.

Early turns saw ramp and mana acceleration cards like Dark Confidant, Lotus Petal, and mana rocks deployed to fuel explosive plays.

Jim’s Nin, the Pain Artist deck utilized stax elements combined with mana denial and a Sensei's Divining Top lock to disrupt opponents while building incremental value.

Meanwhile, Jan’s Yidris storm deck focused on generating large mana and card draw to assemble storm combos quickly.

Eliot’s The Gitrog Monster dredge deck leveraged graveyard recursion, sacrifice outlets, and land interactions to draw cards and set up a powerful combo to drain opponents.

Bill’s Selvala Brostorm deck used creatures and mana dorks to generate vast amounts of mana and storm count, aiming to finish with a massive storm spell.

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