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Generic Commander Ep 28: Anything Goes Again!

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Edgar Markov

    Edgar Markov

    A vampire tribal aggro deck that uses the commander’s eminence ability to flood the board with vampire tokens and overwhelm opponents quickly.

  • Ketramose, the New Dawn

    Ketramose, the New Dawn

    A value and removal-focused deck that combines creatures providing incremental benefits with spells to control the board and outlast opponents.

  • Ghalta and Mavren

    Ghalta and Mavren

    A dinosaur tribal ramp deck that aims to ramp aggressively and deploy large dinosaurs to dominate the battlefield.

  • Edgar Markov Edgar, Charmed Groom // Edgar Markov's Coffin

    Edgar, Charmed Groom // Edgar Markov's Coffin

    An aristocrats-style vampire deck that gains life and sacrifices creatures to trigger damage and life gain synergies, creating a resilient board state.

Gameplay Insights

  • 1

    Using Vampiric Tutor early allowed Edgar Markov to consistently find key tribal pieces, accelerating the vampire token swarm.

  • 2

    Ketramose’s strategy involved balancing value creatures with removal to prolong the game and establish control, though it required careful sequencing.

  • 3

    Ranging Raptors provided ramp through damage triggers, enabling the dinosaur deck to cast large creatures earlier than usual.

  • 4

    The life gain and sacrifice mechanics in Edgar, Charmed Groom’s deck created a resilient engine that could deal incremental damage while sustaining resources.

  • 5

    Players made deliberate choices to use tap lands and mana acceleration artifacts like Soul Ring to speed up their game plans despite budget constraints.

Notable Cards

  • Vampiric Tutor

    Vampiric Tutor

  • Ranging Raptors

    Ranging Raptors

  • Welcoming Vampire

    Welcoming Vampire

  • Vicious Rumors

    Vicious Rumors

Gameplay Summary

The game began with all four players deploying their respective decks with varying strategies, primarily centered around tribal synergies and value generation.

Edgar Markov decks by HamHocks42 and JollySaintClick focused on vampire tribal themes, with the former being a classic vampire aggro deck and the latter taking an aristocrats approach that combined vampires with life gain and sacrifice mechanics.

Jarvis Moonbeam piloted Ketramose, the New Dawn, aiming to blend value creatures with removal spells to maintain board control and outlast opponents.

JollySaintClick’s Ghalta and Mavren deck was dinosaur-themed, playing ramp and big creatures to overwhelm the table.

Early turns saw the players develop their boards with creatures and mana acceleration, setting up their strategies for mid-game dominance. Key turning points included HamHocks42 using Vampiric Tutor early to fetch crucial pieces, enhancing Edgar Markov’s vampire swarm potential.

Jarvis’s deployment of removal alongside value creatures attempted to stabilize his position, although he struggled to mesh these elements seamlessly.

JollySaintClick’s Ranging Raptors and other dinosaurs started producing value by ramping lands when damaged, accelerating his game plan.

Uncle Russ’s Edgar, Charmed Groom deck focused on life gain triggers and sacrifice synergies to generate incremental advantages.

The interplay of these strategies led to a dynamic board state where tokens, life gain, and creature removal shaped the evolving game.

The win condition revolved around overpowering opponents with tribal synergies—vampire tokens swarming the battlefield or massive dinosaurs ending the game quickly—while leveraging value engines and sacrifice outlets to maintain board presence and pressure.

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