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We Weren’t Ready for These Pro Commander Decks

Manasplaining


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Captain Howler, Sea Scourge

    Captain Howler, Sea Scourge

    A fast, aggressive spellslinger deck that uses cheap artifacts and creatures to generate tempo and command damage quickly, leveraging Captain Howler’s ability to grow with discarded cards and deliver explosive bursts of damage.

  • Gonti, Canny Acquisitor

    Gonti, Canny Acquisitor

    A control and value deck focused on stealing opponents' key cards and recurring threats through graveyard interactions and discard synergies, gaining incremental advantage while disrupting other players’ plans.

  • Valgavoth, Terror Eater

    Valgavoth, Terror Eater

    A discard and recursion deck that leverages Valgavoth’s ability to draw cards and create board presence from discarded creatures, focusing on out-valuing opponents through continuous card advantage and resilient threats.

  • Vial Smasher the Fierce Thrasios, Triton Hero

    Vial Smasher the Fierce & Thrasios, Triton Hero

    A high-powered spell-slinging deck that combines Vial Smasher’s damage from spells with Thrasios’s card draw and mana ramp, aiming for a combo-driven or value-oriented mid-to-late game finish fueled by powerful artifacts and efficient spells.

Gameplay Insights

  • 1

    Early deployment of mana accelerants allowed players to cast high-impact spells quickly, setting the pace for the game.

  • 2

    Discard synergies with Valgavoth and Antus Grand Metate generated continuous card advantage and triggered multiple abilities, increasing board presence efficiently.

  • 3

    Force of Will was used effectively to counter a key spell, demonstrating the importance of interaction even in high-powered games.

  • 4

    Players leveraged land-fetching effects like Tempt with Discovery and utility lands such as Urborg, Tomb of Yawgmoth to maximize mana production and devotion triggers.

  • 5

    Sacrificing own creatures to Cursed Marauder and other effects was used strategically to clear the board and trigger value from other cards.

  • 6

    The combination of artifact recursion and discard enabled multiple reuse of threats and resources, maintaining pressure and resilience.

  • 7

    Commander damage from Captain Howler was a significant threat, forcing opponents to prioritize removal and disruption early.

Notable Cards

  • Sol Ring

    Sol Ring

  • Mox Diamond

    Mox Diamond

  • Ancient Tomb

    Ancient Tomb

  • Force of Will

    Force of Will

  • Containment Construct

    Containment Construct

  • Savvy Trader

    Savvy Trader

  • Shadowmage Infiltrator

    Shadowmage Infiltrator

  • Urborg, Tomb of Yawgmoth

    Urborg, Tomb of Yawgmoth

  • Command Tower

    Command Tower

  • Kamahl, Fist of Krosa

    Kamahl, Fist of Krosa

Gameplay Summary

The game started explosively with multiple players quickly ramping into powerful artifacts and creatures.

Early turns saw the deployment of mana accelerants like Sol Ring, Mox Diamond, and Ancient Tomb, enabling fast development of the board.

Captain Howler leveraged its ability to grow and deal commander damage quickly, dealing significant pressure early on.

Meanwhile, Valgavoth, Terror Eater and Gonti, Canny Acquisitor focused on card advantage through discard and steal effects, while Vial Smasher and Thrasios pushed value through spellcasting and card draw engines.

Key moments included the casting of powerful lands that synergized with devotion mechanics, as well as a pivotal Force of Will counterspell that disrupted a major play, buying critical time for opponents to stabilize.

The interaction between discard triggers and card draw, notably with Antus Grand Metate and Valgavoth, created ongoing card advantage and board presence, while additional synergy was found in artifact recursion and land-fetching abilities.

Overall, the game showcased high-powered synergy and fast-paced interactions where players sought to maximize value from every resource, with aggressive commander damage and incremental advantage generation as the primary win conditions.

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