Impromptu Test Stream! Umbris vs Jetmir vs Alrund vs Ziatora thumbnail Blurred backdrop thumbnail
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Impromptu Test Stream! Umbris vs Jetmir vs Alrund vs Ziatora

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Umbris, Fear Manifest

    Umbris, Fear Manifest

    A Crimson Vow horror tribal deck that exiles cards from opponents' libraries to disrupt their plans while growing Umbris into a threatening creature to pressure opponents.

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    A token and combat-focused deck that generates numerous creatures and uses combat-based rewards to overwhelm opponents with wide board states.

  • Alrund, God of the Cosmos // Hakka, Whispering Raven

    Alrund, God of the Cosmos // Hakka, Whispering Raven

    A deck focused on drawing cards and increasing hand size to benefit creatures that scale with hand size and to eventually deploy a large threat to dominate the board.

  • Ziatora, the Incinerator

    Ziatora, the Incinerator

    A versatile deck that combines making tokens and developing large creatures to attack both wide and tall, aiming to apply consistent pressure through multiple combat avenues.

Gameplay Insights

  • 1

    Utilizing Black Market to generate treasures and mana ramp while triggering multiple synergies each turn.

  • 2

    Sacrificing tokens to Bastion of Remembrance to drain opponents and gain life, creating incremental advantage.

  • 3

    Careful sequencing of lands and spells to maximize early tempo and maintain board presence.

  • 4

    Leveraging combat damage triggers from Jetmir to maintain pressure and create more tokens.

  • 5

    Using milling and exile effects from Umbris to disrupt opponents' plans while growing the commander.

  • 6

    Balancing between making many tokens and developing larger creatures to keep opponents guessing against Ziatora's flexible strategy.

Notable Cards

  • Bloodstained Mire

    Bloodstained Mire

  • Black Market

    Black Market

  • Bastion of Remembrance

    Bastion of Remembrance

  • Swords to Plowshares

    Swords to Plowshares

  • Command Tower

    Command Tower

  • Umbris, Fear Manifest

    Umbris, Fear Manifest

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

  • Alrund, God of the Cosmos // Hakka, Whispering Raven

    Alrund, God of the Cosmos // Hakka, Whispering Raven

  • Ziatora, the Incinerator

    Ziatora, the Incinerator

Gameplay Summary

The game kicked off with each player deploying their respective strategies based on their commanders.

Umbris, Fear Manifest focused on exiling cards from opponents' libraries, leveraging a Crimson Vow horror theme to build board presence through disruption.

Jetmir, Nexus of Revels aimed to generate a wide board of creatures to overwhelm opponents with sheer numbers and combat synergy.

Alrund, God of the Cosmos centered around drawing cards and growing a massive hand size to capitalize on creatures that benefit from large hand sizes, setting up for a powerful late-game threat.

Ziatora, the Incinerator took a hybrid approach, making both creatures wide and tall, attacking with a combination of tokens and larger creatures to apply pressure from multiple angles. Early turns involved developing mana bases with strategic lands like Bloodstained Mire, Black Market, and Command Tower to fuel each deck's game plan.

Umbris demonstrated synergy by exiling cards and growing into a 3/3 with milling triggers, while Jetmir started producing tokens and aiming to capitalize on combat rewards.

Alrund worked to increase hand size, preparing to leverage the hand-based benefits of creatures in the deck.

Meanwhile, Ziatora balanced between creating tokens and developing a tall board presence, applying pressure through versatility.

The game’s pivotal moments revolved around combat damage exchanges, resource generation with treasures, and interactive plays like sacrificing tokens to triggers that benefit multiple players, creating dynamic board states.

The win condition likely focused on either overwhelming opponents with creature numbers and combat buffs or leveraging powerful late-game card advantage and board control to close the game.

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