Deck Strategies
Sisay, Weatherlight Captain
Leverages legendary creature synergy to tutor and deploy powerful legendary permanents, aiming to overwhelm opponents through incremental value and toolbox answers.
Kenrith, the Returned King
A versatile five-color commander capable of supporting a variety of strategies including life gain, creature combat manipulation, and reanimation for flexible control and win conditions.
Korvold, Fae-Cursed King
Focuses on sacrificing permanents to draw cards and grow Korvold’s power, using attrition and value engines to outpace opponents and close the game via combat damage or combo.
Yuriko, the Tiger's Shadow
Utilizes ninjas and evasive creatures along with Ninjutsu triggers to deal incremental commander damage and card advantage, aiming to win by reducing opponents’ life totals swiftly.
Gameplay Insights
- 1
The early deployment of mana acceleration like Sol Ring and Lotus Petal allowed for quick development and interaction, enabling players to keep pace in the fast cEDH environment.
- 2
Korvold’s sacrifice triggered value engine was a key turning point, generating card advantage and board presence that pressured opponents consistently.
- 3
Effective use of targeted removal and counterspells, such as Dismember and Pongify, disrupted opponents’ key creatures and slowed down their tempo, particularly in response to Yuriko’s evasive threats.
- 4
The decision to reanimate creatures and the timing of sacrificing permanents demonstrated strategic resource recycling and maximizing value from limited board states.
- 5
Players maintained careful consideration of triggers and sequencing, such as not overcommitting when multiple fish (possibly Smothering Tithe or similar tokens) were on the board, highlighting risk management in multiplayer interaction.
Notable Cards
Sol Ring
Lotus Petal
Birds of Paradise
Pongify
Reanimate
Dismember
Carpet of Flowers
Scalding Tarn
Polluted Delta
Summary
The game began with players establishing early mana bases and deploying key utility lands and creatures. The early turns featured careful resource management, with players utilizing fetch lands, mana rocks like Sol Ring, and creature synergies. Yuriko, the Tiger's Shadow's player focused on deploying ninjas and leveraging Ninjutsu triggers to chip away at opponents, while Korvold, Fae-Cursed King’s player centered on sacrificing creatures and drawing cards to build advantage. Kenrith, the Returned King’s player maintained a flexible presence, using life gain and utility spells to stay relevant, with Sisay, Weatherlight Captain's player setting up for eventual legendary synergy and toolbox plays. The game saw multiple interaction points such as targeted creature removal, counterspells, and reanimation effects that shifted tempo and board state.