Deck Strategies
Tymna the Weaver & Thrasios, Triton Hero
This deck aims to generate infinite mana through artifact synergies and card draw engines, ultimately winning via Thrasios's ability to dig and find lethal combo pieces or through infinite combat damage.
Kenrith, the Returned King
Kenrith's deck focuses on generating infinite mana, particularly using Dockside Extortionist and various mana rocks, to fuel Kenrith's versatile activated abilities for game-ending combos.
Thrasios, Triton Hero & Tevesh Szat, Doom of Fools
This deck looks to quickly produce infinite mana and cast powerful spells using Tevesh Szat’s ability to generate tokens and manipulate the board, often winning through infinite mana combos or Thrasios's topdeck manipulation.
Rograkh, Son of Rohgahh & Silas Renn, Seeker Adept
Focused on artifact synergy and recursion, this deck uses Rograkh’s aggressive combat style combined with Silas Renn’s artifact reanimation to control the board and assemble combos.
Gameplay Insights
- 1
Using Grinding Station early provided critical card draw and combo enablement while managing mana resources efficiently.
- 2
Vampiric Tutor on an opponent’s turn disrupted combo assembly by fetching key pieces unexpectedly.
- 3
Swan Song was crucial in countering a Ranger Captain activation, preventing a potentially game-winning recursion loop.
- 4
Players balanced between developing their combos and holding interaction, leading to tense moments where timing of spells and counters decided the flow of the game.
- 5
Kenrith’s infinite mana generation was a central threat that required focused disruption to prevent a swift win.
- 6
The synergy between artifact sacrifice outlets and recursion effects created continuous pressure on opponents to keep up with resource management.
Notable Cards
Grinding Station
Dockside Extortionist
Vampiric Tutor
Swan Song
Mox Opal
Summary
The game began with a balanced opening where players developed their mana bases and set up early board presence. Initial turns saw key plays such as the deployment of grinding station and various mana rocks, setting the stage for combo potential and interaction. Early disruption attempts were made, including a well-timed vamp tutor and Swan Song to counter critical spells, slowing down some players' combo setups. As the game progressed, the focus shifted toward assembling infinite mana combos, particularly involving Kenrith and Thrasios. The grinding station and other artifact synergies played a crucial role, enabling players to generate resources and dig deeper into their decks. Key turning points included the activation of powerful commanders like Thrasios and the use of cards like Agatha the Vile Cauldron and Felar Stone to maintain control and card advantage. Despite attempts at disruption, combos started to come together, with players leveraging their infinite mana to execute win conditions. The tension peaked when one player assembled a lethal combo, demonstrating the importance of combo protection and timely counterspells. The game showcased a high level of competitive play with intricate interactions and strategic responses to opponents’ threats.