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PLAY TO WIN Plays Budget JANK | QUEST FOR THE JANKLORD | Magic: the Gathering EDH Commander Gameplay

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rankle and Torbran

    Rankle and Torbran

    Utilizes odd converted mana cost creatures that deal damage when they die to amplify damage output, leveraging Obosh, the Preypiercer as a companion to double damage dealt by odd-cost sources, aiming to chip away at opponents through repeated combat damage and sacrifice triggers.

  • Gallia of the Endless Dance

    Gallia of the Endless Dance

    Focuses on triggering multiple attack-related abilities to generate card advantage and value, using discard and draw synergies to maintain hand size and pressure opponents through combat.

  • Dynaheir, Invoker Adept

    Dynaheir, Invoker Adept

    Aims to double activate abilities with high activation costs, maximizing the impact of powerful activated abilities during combat phases for tempo and value.

  • Urgoros, the Empty One

    Urgoros, the Empty One

    Likely focuses on graveyard and sacrifice synergies to generate value from creatures dying and recurring threats, leveraging incremental damage and board presence.

  • Obosh, the Preypiercer

    Obosh, the Preypiercer

    Companion that doubles damage dealt by odd converted mana cost sources, enhancing the damage output of decks built around odd-cost creatures and spells.

Gameplay Insights

  • 1

    Sacrificing Rankle with Bone Splinters to destroy a threatening commander was a pivotal removal that slowed down a major damage source.

  • 2

    Gallia’s ability to discard and draw multiple cards during combat allowed for sustained card advantage and kept pressure on opponents.

  • 3

    Using Obosh as a companion effectively doubled damage output from odd-cost creatures, synergizing with Rankle and Torbran’s damage triggers.

  • 4

    Players carefully timed attacks to trigger multiple combat-related abilities, maximizing incremental damage and card draw.

  • 5

    Treasure tokens created from sacrifice effects provided flexible mana resources that enabled further spells and activations.

  • 6

    Dynaheir’s ability to double activate costly abilities aimed to maximize impact during key combat phases, although its effectiveness depended on available activations.

Notable Cards

  • Rankle, Master of Pranks

    Rankle, Master of Pranks

  • Torbran, Thane of Red Fell

    Torbran, Thane of Red Fell

  • Obosh, the Preypiercer

    Obosh, the Preypiercer

  • Gallia of the Endless Dance

    Gallia of the Endless Dance

  • Dynaheir, Invoker Adept

    Dynaheir, Invoker Adept

  • Bone Splinters

    Bone Splinters

  • Impulsive Pilferer

    Impulsive Pilferer

  • Bomber Corps

    Bomber Corps

  • Painful Quandary

    Painful Quandary

Gameplay Summary

The game begins with all players deploying low-cost, synergistic creatures aimed at generating incremental value through combat triggers and sacrifice effects.

One key moment early in the game is when a player casts Rankle and Torbran with Obosh, the Preypiercer as a companion, leveraging odd CMC creatures that deal damage upon death to maximize incremental damage output.

Another player focuses on Gallia of the Endless Dance, aiming to trigger multiple attack-related abilities and capitalize on combat phases for card advantage.

Throughout the midgame, players trade blows and remove key threats, including a pivotal sacrifice of Rankle to Bone Splinters to stop a dangerous commander from dominating the battlefield.

A notable strategic interaction involves repeatedly discarding and drawing cards to maintain hand size and pressure opponents, especially with Gallia’s discard-driven triggers.

The game tempo revolves around carefully managing resources, attacking to trigger abilities, and using small creatures to chip away at players' life totals.

The player piloting Dynaheir aims to double activate powerful abilities with a high activation cost, adding further layers to the combat phase.

By midgame, the board state is a mix of small but impactful creatures, treasures generated from sacrifice, and damage-dealing synergies, with players jockeying for position to leverage their commanders' strengths and unearth win conditions from their janky, budget decks.

The gameplay is characterized by tight turns, efficient removal, and maximizing value from odd-cost creatures and attack triggers.

The win condition revolves around incremental damage through combat triggers and sacrifice effects, bolstered by card advantage from discard and draw synergies, with players aiming to control the pace and carefully dismantle opponents' boards before striking for lethal damage.

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