Deck Strategies
Ivy, Gleeful Spellthief
Utilizes mutate mechanics to copy and trigger single-target spells, drawing multiple cards and building a large, evasive board. The deck aims to leverage mutate synergy for card advantage and incremental damage, potentially winning through commander damage or overwhelming board presence.
Tor Wauki the Younger
Focuses on dealing non-combat damage through instants and sorceries, with each non-combat damage source dealing additional damage. The deck gains life via lifelink and uses incremental damage spells to chip away at opponents while maintaining board control.
The Red Terror
Aggressive red deck that grows creatures as other red sources deal damage. It focuses on building a threatening board with synergy around dealing damage and increasing creature power, aiming to overwhelm opponents with raw aggression.
Commissar Severina Raine
A go-wide Orzhov token strategy leveraging lingering souls and sacrificing creatures for card draw and burn effects. It pressures opponents by creating multiple token creatures and punishes wide boards with damage and life gain, aiming to control the battlefield and close the game with burn damage.
Gameplay Insights
- 1
Ivy’s use of multiple mutate triggers on the same creature stack created significant card draw and board presence, demonstrating the power of layering mutate effects.
- 2
Commissar Severina Raine's token generation combined with sacrifice outlets provided consistent card advantage and board control, pressuring opponents to act quickly.
- 3
Tor Wauki’s incremental non-combat damage and lifelink synergy allowed him to stay relevant despite board pressure from multiple opponents.
- 4
The Red Terror’s growth mechanic from red sources dealing damage encouraged aggressive plays and board development but left the commander vulnerable due to lack of evasion.
- 5
Strategic timing of mutation and spell casting was critical to maximizing triggers and drawing cards in Ivy’s deck.
- 6
Players balanced aggression with defensive plays early on, but the board state shifted dramatically once key mutate and token synergies triggered.
Notable Cards
Ivy, Gleeful Spellthief
Dreamtail Heron
Sawtusk Demolisher
Lightning Greaves
Tomb Fortress
Smoldering Marsh
Commissar Severina Raine
Shambling Ghast
Castle Embereth
Summary
The game started with all players developing their boards cautiously, with early plays focusing on ramp, mana fixing, and setting up synergies. Ivy, Gleeful Spellthief centered on a mutate strategy, leveraging the ability to copy single-target spells and triggering multiple mutate effects to draw cards and grow creatures. Tor Wauki the Younger focused on dealing incremental non-combat damage and leveraging sorceries and instants to chip away at opponents while gaining life through lifelink. The Red Terror aimed to build a board presence that grew stronger with each red source dealing damage, leaning into aggressive red strategies. Commissar Severina Raine utilized a go-wide token strategy with lingering souls and burn spells to control the board and punish opponents for wide boards while also drawing cards through sacrificing creatures. A key turning point occurred when Ivy successfully mutated multiple creatures, stacking powerful flying and trample abilities, and drawing several cards, giving a significant advantage in both board presence and card advantage. Despite attempts to disrupt, the synergy of mutate triggers created a threatening board state. Meanwhile, Severina’s token swarm and burn spells began to exert pressure on all players, forcing them to respond to the growing threat. Tor Wauki’s incremental damage and life gain helped keep him in the game, but the board state became increasingly volatile as damage dealers and board wipes loomed. The game revolved around managing the evolving board states, with players balancing aggression and control to position themselves for a win. Ivy’s mutate-driven card draw and creature growth, combined with the pressure from Severina’s tokens and The Red Terror’s aggressive damage, set the pace for a dynamic and interactive game.