Deck Strategies
Muxus, Goblin Grandee
Utilizes fast mana ramp and goblin tribal synergies to rapidly flood the board with goblins. The deck employs combo pieces like Snoop and Runal Hordmaster to draw multiple goblins and generate overwhelming board presence, aiming to win through explosive tribal damage and combo interactions.
Ardoz, Cobbler of War
Focuses on aggressive beatdown with goblin creatures, supported by burn spells such as Pyrokinesis and Fury to clear blockers and deal direct damage. The deck aims to apply constant pressure and finish games quickly before opponents can stabilize.
Gameplay Insights
- 1
Early mana acceleration with rituals like Seething Song and use of City of Traitors and Spirit Guide enabled Muxus to cast his high-cost commander ahead of schedule, creating a fast and explosive start.
- 2
Ardoz’s use of removal and burn spells was critical in clearing the path for goblin damage and slowing down Muxus’s combo setup.
- 3
Champion goblins that exile and return the commander allowed Muxus to generate multiple triggers from his commander, increasing the power and resilience of his board state.
- 4
Despite open decklists reducing surprise, the complexity of goblin tribal synergies and timing of combos presented strategic challenges in anticipating lethal turns.
- 5
Twin Sniper interactions and sacrificing goblins to deal damage illustrated the importance of managing board resources effectively in a tribal mirror matchup.
Notable Cards
Muxus, Goblin Grandee
Ardoz, Cobbler of War
Pyrokinesis
Fury
Goblin Recruiter
Seething Song
City of Traitors
Moria Marauder
Summary
The final match of the Dragonworld League Season 2024 Duel Commander tournament featured a heated battle between two goblin tribal decks led by Muxus, Goblin Grandee and Ardoz, Cobbler of War. Both players leveraged the aggressive and combo-oriented nature of their decks, aiming to rapidly deploy goblins and generate explosive mana to overwhelm the opponent. Muxus’s deck focused on fast mana acceleration with rituals and synergies that enable quick casting of the six-mana commander, utilizing combos with cards like Snoop and Runal Hordmaster to draw multiple goblins and set up lethal board states. Meanwhile, Ardoz aimed to apply constant pressure through aggressive beatdown and strategic use of burn spells like Pyrokinesis and Fury to clear blockers and push damage efficiently. Key turning points included early mana acceleration plays from Muxus, allowing him to cast impactful goblins ahead of schedule, and Ardoz’s timely removal spells that disrupted the goblin swarm. The presence of unique goblin synergies, such as Champion goblins that exile and return the commander to generate multiple triggers, added layers of complexity and resilience to Muxus’s strategy. Despite the open decklists reducing surprise elements, both players had to carefully navigate the timing of combos and removal to maintain board control. Ultimately, the match showcased the depth and explosive potential of goblin tribal decks in Duel Commander, with each player exploiting tribal synergies and combo lines to push for victory.