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Sakashima | Ravos vs Trostani vs Kamahl vs Zur EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Zur the Enchanter

    Zur the Enchanter

    Zur cheats powerful enchantments into play to control the board and generate value through flicker and cycling mechanics, disrupting opponents and protecting key pieces.

  • Sakashima of a Thousand Faces Ravos, Soultender

    Ravos, Soultender / Sakashima of a Thousand Faces

    Ravos/Sakashima deck utilizes control elements and value creatures like Chasm Skulker and Grand Arbiter, leveraging counterspells and recursion to maintain tempo and disrupt opponents.

  • Trostani, Selesnya's Voice

    Trostani, Selesnya's Voice

    Trostani focuses on lifegain and card draw synergy, using creatures like Greater Good and Sun Titan to cycle through the deck while maintaining a strong board presence.

  • Kamahl, Fist of Krosa

    Kamahl, Fist of Krosa

    Kamahl ramps aggressively to produce large quantities of plant tokens with Avenger of Zendikar and buffs them with Kamahl's pump ability, aiming to overwhelm opponents with large, trampling creatures.

Gameplay Insights

  • 1

    Zur's ability to flicker creatures with Astral Slide created a strong resilience engine, forcing opponents to use removal and disruption in creative ways.

  • 2

    The interaction of cycling and flickering enabled Kyoji to protect Zur and repeatedly reuse triggered abilities, maintaining constant pressure.

  • 3

    Brandon's timely use of Heroic Intervention saved his board from mass removal spells like Fell the Mighty, allowing him to maintain a threatening token army.

  • 4

    Matthew's attempt to control the board with counterspells and equipment was thwarted by Kyoji's well-timed counter plays, including neutralizing equip triggers.

  • 5

    The destruction of Astral Slide via Beast Within was a pivotal moment, temporarily halting Kyoji's flicker combo but he managed to recur the enchantment quickly.

  • 6

    The game was marked by careful political decisions and timing, such as attacks and removal spells targeting the biggest threats to maintain board balance.

Notable Cards

  • Astral Slide

    Astral Slide

  • Chasm Skulker

    Chasm Skulker

  • Avenger of Zendikar

    Avenger of Zendikar

  • Greater Good

    Greater Good

  • Sun Titan

    Sun Titan

  • Beast Within

    Beast Within

  • Fell the Mighty

    Fell the Mighty

  • Heroic Intervention

    Heroic Intervention

Summary

The game began with all players developing their mana bases and deploying early creatures to establish board presence. Kyoji, piloting Zur the Enchanter, quickly leveraged Zur's ability to cheat enchantments into play, notably Astral Slide, which enabled flickering of creatures for value. Kyoji used cycling and flicker interactions to protect key creatures and disrupt opponents. Matthew with Ravos and Sakashima focused on controlling the board with creatures like Chasm Skulker and Grand Arbiter Augustine IV, while Brandon, running Kamahl, ramped aggressively into token generators like Avenger of Zendikar and utilized Kamahl's pump ability to boost his plant tokens for massive attacks. The Trostani player used synergy with lifegain and card draw, highlighted by casting Greater Good and Sun Titan to generate advantage and recursion.

Description

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)