Deck & Commander Strategies
Vilis, Broker of Blood
Draw cards by paying life, leveraging life loss to maintain card advantage and fuel a mid-to-late game win through attrition and incremental advantage.
The Wise Mothman
Mill opponents out by exploiting radiation-themed triggers and incremental graveyard interaction, aiming for a non-traditional win condition through deck depletion.
Disa the Restless
Utilize Tormod’s Crypt and tomoglyphs to generate value and control the board via artifact synergies and combat damage triggers.
Raphael, Fiendish Savior
Leverage graveyard synergies to create an army of devils and demons through reanimation and sacrifice, turning opponent mill efforts into a board presence to overwhelm.
Gameplay Insights
- 1
Removing traditionally strong cards like Necropotence to balance the casual/competitive power level dynamic was a key house rule, affecting deck performance and pacing.
- 2
Raphael’s deck capitalized on opponents' milling by turning milled creatures into threats, effectively using an opponent’s strategy as a resource advantage.
- 3
Early mana acceleration with artifacts like Talisman of Dominance and enchantments like Wild Growth helped players ramp into their mid-game plans faster.
- 4
The diversity in win conditions—from milling to life loss card draw to reanimation—created a multi-faceted game state with shifting priorities and threats.
- 5
Players actively debated deck power brackets and made concessions on card choices to maintain the spirit of a casual game despite their competitive backgrounds.
Notable Cards
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Necropotence
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Talisman of Dominance
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Wayfarer's Bauble
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Tormod's Crypt
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Command Tower
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Underworld Connections
Gameplay Summary
The game featured four players piloting decks that straddled the line between casual and competitive Commander, leading to an interesting dynamic of power levels.
Early turns showed typical resource development and setup plays, with players deploying mana rocks and lands to accelerate their strategies.
Kyle aimed to mill opponents using The Wise Mothman, a theme reflecting radiation and incremental mill triggers.
Dylan’s mono-black deck led by Vilis, Broker of Blood focused on card draw through life loss, while Cam’s deck with Disa the Restless revolved around value from Tormod's Crypt and tomoglyph synergies.
Raphael, Fiendish Savior’s player leaned into graveyard synergy and reanimation, turning opponent mill into board presence with devils and demons.