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SHENANIGANS WITH FRIENDS - cEDH - S7E7 - DAKKON v EMRY/THRONE v URZA/HALASTER v NORIN/SAGE - MTG VOD

Veil of Death MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Norin the Wary

    Norin the Wary

    Utilizes aggressive combat and instant-speed protection to disrupt opponents and apply pressure, often exploiting his ability to repeatedly enter and leave the battlefield.

  • Candlekeep Sage

    Candlekeep Sage

    Focuses on flickering permanents to generate incremental value, enabling card draw and recursion engines to out-resource opponents over time.

  • Dakkon, Shadow Slayer

    Dakkon, Shadow Slayer

    Employs equipment synergies and board control to stabilize and deliver potent combat damage, often leveraging equipment to enhance creatures.

  • Agent of the Iron Throne

    Agent of the Iron Throne

    Leverages espionage and political manipulation to control the board state, disrupt opponents’ strategies, and gain incremental advantages.

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

    Combines artifact recursion with milling and artifact synergies to build board presence and fuel combo lines, often using graveyard resources.

  • Scion of Halaster

    Scion of Halaster

    Utilizes wizard tribal synergies and spell recursion to control the board and generate value through spells and creature interactions.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Focuses on artifact ramp, generating large amounts of mana and card advantage to assemble combos and overwhelm opponents quickly.

Gameplay Insights

  • 1

    Using Emry’s ability to tap artifacts for recursion allowed repeated use of powerful artifacts like Lotus Petal and Mana Crypt, accelerating mana production.

  • 2

    Force of Negation was held to protect critical combo pieces, demonstrating the importance of having free counterspell backup in cEDH.

  • 3

    Demonic Consultation was cast for a key combo piece, highlighting the deck's reliance on fast, tutor-driven combos that can close the game quickly once resources are assembled.

  • 4

    Chain of Vapor was used strategically to bounce problematic enchantments, disrupting opponents' tempo and slowing their progress.

  • 5

    Players carefully managed their life totals with Mana Crypt damage and Cabal Ritual mana bursts, balancing aggression with sustainability.

  • 6

    Flicker effects from Candlekeep Sage enabled repeated triggers and value generation, making it a recurring threat that required answers from opponents.

  • 7

    The use of artifact synergies by Urza and Emry created a constant threat of explosive turns, forcing opponents to interact proactively to prevent game-ending combos.

Notable Cards

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

  • Cabal Ritual

    Cabal Ritual

  • Demonic Consultation

    Demonic Consultation

  • Force of Negation

    Force of Negation

  • Chain of Vapor

    Chain of Vapor

  • Mana Crypt

    Mana Crypt

  • Phyrexian Metamorph

    Phyrexian Metamorph

  • Bloodstained Mire

    Bloodstained Mire

  • Lotus Petal

    Lotus Petal

  • Fierce Guardianship

    Fierce Guardianship

Summary

The game started with players establishing their mana bases and quickly deploying key artifacts and creatures to set up efficient combo and control elements. Emry, Lurker of the Loch used artifact synergies and milling to gain advantage, while Urza, Lord High Artificer focused on generating mana and assembling artifact combos. Norin the Wary played a disruptive role, leveraging his ability to protect himself and contribute to board state control. Candlekeep Sage provided card draw and flicker effects that enhanced value generation. Agent of the Iron Throne and Scion of Halaster brought additional layers of interaction and utility to the table. Midgame saw players ramping aggressively, with Cabal Ritual, Demonic Consultation, and other fast mana enabling explosive turns. A pivotal moment occurred when an opponent cast Demonic Consultation for a key combo piece, setting up a critical interaction that shaped the flow of the game. Strategic use of bounce spells like Chain of Vapor, and counterspells such as Force of Negation, created tense moments where timing and sequencing were crucial. The game featured frequent flickering and recursion effects, notably with Candlekeep Sage, to generate continuous value and maintain pressure. Towards the later stages, players leveraged artifact synergies and card draw engines to push towards win conditions. The combination of Urza’s artifact generation and Emry’s graveyard recursion threatened to close the game rapidly. Meanwhile, Norin’s aggressive presence and disruption kept opponents on edge. The game highlighted the importance of managing resources carefully in a high-powered environment, with players balancing between advancing their own plans and preventing opponents from assembling their combos.

Description

Sometimes you just wanna rule 0 some special commanders to experiment with, and you already clicked on this video so its too late to turn back for ya ;)

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Decklists: Snorkden: www.moxfield.com/decks/LKpYgwHcAUGVAILvFztK5A Rene: www.moxfield.com/decks/aQvQh6ZYh0CH8MwfEVNsbA Tom: www.moxfield.com/decks/Q9Qc5gY8a0esjOSSTF0e5Q Death: www.moxfield.com/decks/FzvIol6330aa7vEYBYontQ

Intro & Background Music: Tearing the Veil from Death Produced and Mixed by Black Neptune Studios

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