Deck & Commander Strategies

Mr. House, President and CEO
A dice roll-focused deck aiming to generate artifact creature robots and treasure tokens to accelerate mana and board presence, leveraging random chance to create value and overwhelm opponents.

Damia, Sage of Stone
A control and card advantage deck that skips draw steps but refills hand to seven cards each turn, aiming to outvalue opponents through consistent card draw and board control.

Neyali, Suns' Vanguard
A token-centric aggressive deck that grants double strike to attacking tokens and plays cards from the top of the library when attacking, focusing on maintaining pressure and tempo through token swarms.

Tegwyll, Duke of Splendor
A fairy tribal deck that grows creatures with +1/+1 counters, gains card draw from fairies dying, and uses flying and deathtouch to control the board, leveraging incremental advantage and evasion.
Gameplay Insights
- 1
Mr. House's dice rolling mechanic generated multiple artifact tokens and treasures, providing flexible mana and board development that fueled his midgame plays.
- 2
Tegwyll's use of Cloud of Fairies to untap lands allowed for multiple plays per turn and the gradual buildup of a flying deathtouch army that pressured opponents effectively.
- 3
Neyali's synergy with tokens gaining double strike and playing cards from the top of the library accelerated the deck's tempo, forcing opponents to respond quickly to repeated attacks.
- 4
Blood Vial Purveyor created blood tokens whenever opponents cast spells, enabling life loss and card draw that punished opponents for playing spells freely, helping to control the game pace.
- 5
The interaction of fabricate creatures like Marinette, Apprentice with opponents losing life on death synergized well with token sacrifices and incremental damage strategies.
- 6
Players skillfully managed mana and sequencing, such as using Golgari Signet and Nature's Lore to ramp and curve into impactful spells and commanders early.
Notable Cards
-

Mr. House, President and CEO
-

Phantom General
-

Blood Reckoning
-

Cerulean Drake
-

Golgari Signet
-

Nature's Lore
Gameplay Summary
The game began with players establishing their mana bases and early board presence.
Mr. House, President and CEO, centered around dice rolling to generate robot and treasure tokens, quickly ramping up resources through lucky rolls.
Tegwyll, Duke of Splendor, focused on building a board of fairies that grow stronger with each other and generate card draw upon dying, establishing flying defense and incremental advantage.
Damia, Sage of Stone utilized card draw mechanics to maintain a full hand, aiming to control the board and outvalue opponents.
Neyali, Suns' Vanguard emphasized token production with an aggressive posture, enhanced by double strike and card advantage when attacking with tokens. Key turning points included Mr. House's ability to create multiple artifact tokens and treasures through dice rolls, providing both board presence and mana acceleration.
Tegwyll's fairies exerted constant pressure with flying and death triggers, drawing cards and slowly chipping away at opponents' life totals.
Meanwhile, the token synergy in Neyali's deck allowed for repeated attacks and the casting of additional spells from the top of the library, further increasing tempo.
The interaction between Blood Vial Purveyor and token generation caused additional life loss and card draw, creating a taxing board state for opponents.
The game appeared to revolve around incremental advantage through tokens and dice rolls, with players leveraging these engines to maintain threat density and card advantage, eventually moving towards a win condition involving overwhelming opponents with creature tokens and value generation.

















![All will be one! EP: 4 Prosper v Neyali v Ixhel v Karumonix [EDH gameplay] thumbnail](https://i.ytimg.com/vi/1rB3FW952-4/sddefault.jpg)




















![Commander VS S14E8: Varina vs Damia vs Mina and Denn vs Varchild [EDH] thumbnail](https://i.ytimg.com/vi/JdFaJi1vTn8/sddefault.jpg)



