Deck & Commander Strategies

Jeleva, Nephalia's Scourge
Focuses on casting instants and sorceries exiled from opponents' libraries to rapidly generate value and pressure, leveraging mutates and clones to amplify the effects and overwhelm opponents with repeated spellcasting.

Queza, Augur of Agonies
Utilizes card draw triggers to drain opponents' life while gaining incremental life, aiming to chip away at opponents steadily while maintaining board presence.

The Locust God
Generates insect tokens through drawing cards and aims to swarm opponents with these tokens, using card draw and token generation as a primary engine for board control and damage.

K'rrik, Son of Yawgmoth
Pays life instead of mana to cast black spells quickly, focusing on fast, efficient spellcasting to gain advantage and pressure opponents, often utilizing recursion and tutors to maintain tempo.

Tergrid, God of Fright
Punishes opponents for sacrificing or discarding permanents by stealing those cards from graveyards, turning opponents' losses into personal gains and creating a disruptive, value-oriented board state.
Gameplay Insights
- 1
Jeleva's strategy of casting instants and sorceries exiled from opponents' libraries allowed for continuous card advantage and pressure, especially when combined with haste granted by Lightning Greaves.
- 2
Tergrid's ability to steal permanents when opponents sacrifice or discard created a high-value threat that forced opponents to carefully consider their plays.
- 3
K'rrik's life payment mechanic enabled rapid and explosive plays but also posed a risk of losing the game quickly if not managed properly.
- 4
The use of enchantments like Howling Mine accelerated card draw for multiple players, increasing the pace and intensity of the game.
- 5
Counterplay interactions, such as paying one mana to prevent Tergrid's triggers, added strategic depth and tension during key moments.
- 6
The interaction of cloning and mutating in Jeleva's deck created complex board states that rewarded careful sequencing and timing.
Notable Cards
-

Profane Tutor
-

Lightning Greaves
-

Howling Mine
-

Necromancy
-

Smallpox
-

Sensei's Divining Top
Gameplay Summary
The game started with players establishing their mana bases and early board presence, with Queza augmenting life drain on card draws, Locust God aiming to generate insect tokens, and K'rrik leveraging life payments for value and fast casting.
Tergrid began to build a threatening board with menace and a punishing sacrifice ability, while Jeleva focused on casting instants and sorceries exiling from the top of opponents' libraries to gain advantage.
Early turns featured incremental value plays, including casting utility creatures, enchantments like Forerunner's Monument, and tutors such as Profane Tutor. Midgame saw tension rise with players actively using disruptive spells and combat tactics.
Jeleva capitalized on mutating and cloning synergies, casting multiple spells per turn to generate card advantage and pressure opponents.
Tergrid's ability to steal permanents through forced sacrifices became a key threat, while K'rrik used recursion and life manipulation to stabilize and threaten a quick finish.
Locust God continued to produce insect tokens, maintaining board presence.
A pivotal moment occurred when Jeleva equipped Lightning Greaves and began swinging aggressively, casting spells on attacks, further snowballing her advantage.
The game featured back-and-forth interactions involving counterspells, removal, and graveyard recursion, culminating in Jeleva's aggressive combo-like spellcasting approach that put opponents on the defensive.





















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