Deck Strategies
Sephiroth, Planet's Heir
Utilizes Archenemy schemes to create continuous board obstacles and defensive creatures while growing stronger with each opponent's creature death, aiming to outlast and overwhelm the opposing players through attrition and control.
Cloud, Midgar Mercenary
Focuses on tutoring and equipping powerful equipment to boost attacks, with double triggers on equipment to maximize damage output and support the rebel token generation synergy.
Barret, Avalanche Leader
Generates rebel creature tokens whenever equipment enters the battlefield and attaches equipment to rebels at the start of combat, building a growing army that benefits from equipment synergies to pressure the enemy.
Tifa Lockhart
Leverages landfall triggers to double power with each land drop, becoming a formidable trampler that can break through defenses as the game progresses.
Gameplay Insights
- 1
Sephiroth uses ongoing schemes to generate blockers automatically, forcing the heroes to coordinate large attacks to abandon these schemes and progress the game state.
- 2
The villain's triple scheme activation dramatically increases the difficulty, requiring the heroes to ramp up their spell casting and attacking to keep pace.
- 3
Cloud's ability to tutor for and equip multiple equipment each turn synergizes well with Barret's rebel token production, enabling a strong offense against Sephiroth's defenses.
- 4
Tifa's landfall doubling power growth incentivizes the team to maximize land drops early, contributing to the offensive push needed to take down Sephiroth.
- 5
The heroes balance resource development with aggression to overcome the villain's escalating board control and life total advantage.
Notable Cards
Demonic Tutor
Ancient Tomb
Explorer's Scope
Swiftfoot Boots
Buster Sword
Summary
The game is an Archenemy format match featuring three players controlling the heroes Tifa Lockhart, Cloud, Midgar Mercenary, and Barret, Avalanche Leader, against the villain Sephiroth, Planet's Heir. Sephiroth starts with a high life total of 60 and uses a unique mechanic where he flips scheme cards each turn to gain powerful advantages. Early on, Sephiroth establishes board control with schemes that create defensive plant tokens and later escalates the pressure by triggering three schemes at once, creating a daunting defense and forcing the heroes to coordinate attacks to overcome it. The hero players develop their board states by deploying lands that often double as forests to maximize landfall or other abilities, and they equip their commanders with equipment to boost their combat effectiveness. Cloud tutors for equipment to enhance his attacks, Barret generates rebel tokens whenever equipment enters the battlefield, and Tifa benefits from landfall triggers to grow in power. The heroes strategize around breaking through Sephiroth's defenses and managing the growing threat of his ongoing schemes, which require multiple spells to be cast and aggressive attacks to abandon. Key moments include Sephiroth tutoring for game-changing cards and the heroes preparing to mount a coordinated assault to defeat him before the overwhelming scheme effects become insurmountable.