Even More Final Fantasy!!! | EP. 9 | The Wandering Minstril vs Urianger vs Kuja vs Terra thumbnail Blurred backdrop thumbnail
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Even More Final Fantasy!!! | EP. 9 | The Wandering Minstril vs Urianger vs Kuja vs Terra

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    Kuja, Genome Sorcerer

    Build a spellslinger deck that generates wizard tokens and doubles damage from noncreature spells to chip away at opponents while controlling the board.

  • Urianger Augurelt

    Urianger Augurelt

    Exile cards from the deck and cast them at a reduced cost to gain life and generate card advantage, leveraging the dungeon mechanic for additional untaps and value.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Utilize enchantments and mill effects to disrupt opponents and recur powerful enchantments like Eldest Reborn to control the board and reanimate threats.

  • The Wandering Minstrel

    The Wandering Minstrel

    Focus on lands matter with ramp and landfall synergies to create board presence and generate incremental advantages through copying and untapping effects.

Gameplay Insights

  • 1

    Kuja’s creation of multiple wizard tokens to trigger damage with each noncreature spell cast steadily pressured opponents and established board control.

  • 2

    Urianger’s use of exiling cards face down and then casting them at a discount allowed for flexible and efficient plays, supplemented by life gain to maintain longevity.

  • 3

    The introduction of the dungeon mechanic by Urianger generated recurring untap triggers which enhanced his board presence and tempo.

  • 4

    Terra’s strategy to mill with Ripples of Undeath and recur Eldest Reborn provided both disruption and value by forcing opponents to sacrifice creatures and discarding cards, then reanimating threats under her control.

  • 5

    The Wandering Minstrel’s ramp and lands matter approach, combined with the ability to untap creatures each turn, set up potential explosive turns and made for a resilient board state.

  • 6

    Players carefully balanced resource development and offensive pressure, with multiple layered synergies creating complex board states that required strategic decision-making.

Notable Cards

  • Bloom Tender

    Bloom Tender

  • Ripples of Undeath

    Ripples of Undeath

  • Lightning Greaves

    Lightning Greaves

  • Drumbellower

    Drumbellower

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game started with players setting up their mana bases and early plays reflective of their decks' themes.

Kuja focused on building a spellslinger board state with wizard tokens and damage triggers, while Urianger aimed to exile cards from his deck to cast spells cheaply and gain life.

The Wandering Minstrel pursued a lands matter strategy with ramp and board development, and Terra utilized enchantments and mill effects to control the board and recur powerful enchantments like Eldest Reborn.

Early turns saw players developing their mana and casting key utility creatures and enchantments to prepare for mid-game plays. A pivotal moment came when Kuja began creating multiple wizard tokens that dealt damage on casting noncreature spells, steadily pressuring opponents.

Urianger's ability to exile and cast cards from exile at a discount allowed him to assemble a hand full of impactful plays, including playing the dungeon mechanic to generate incremental value and untap creatures.

Terra's use of Eldest Reborn to strip opponents' resources and reanimate threats shifted the board state.

Meanwhile, the Wandering Minstrel ramped aggressively and sought to leverage landfall and copy effects to overwhelm the table.

The interplay of these strategies created a dynamic and interactive mid-game, with players balancing aggression and resource management to gain the upper hand.

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