Deck Strategies
Firkraag, Cunning Instigator
The deck is focused on drawing cards and placing counters on Firkraag. It also aims to control the combat phase and manipulate opponents' actions.
Faldorn, Dread Wolf Herald
The deck capitalizes on casting spells from exile. It also generates 2/2 green wolf creature tokens whenever a spell is cast from exile or a land enters the battlefield from exile.
Captain N'ghathrod
This is a mill deck aiming to deplete opponents' libraries using various milling strategies.
Nalia de'Arnise
The deck aims to assemble a full party - a wizard, a rogue, a cleric, and a warrior. It generates additional benefits like extra treasures and card draws when a full party is assembled.
Gameplay Insights
- 1
Jim's play of Stuffy Doll was a strategic decision that put pressure on Jan, potentially setting up for significant damage in later turns.
- 2
Alex's use of Everflowing Chalice with a multikicker of two showed a focus on ramping up mana resources, which is critical for executing his deck's strategy.
- 3
Eliot's play of Explore allowed for additional land play and card draw, which helped in setting up his board.
- 4
The casting of Layella, the Blade Reforged, with its ability to exile cards and grow stronger, potentially signaled a shift in the tempo of the game.
Notable Cards
Stuffy Doll
Everflowing Chalice
Explore
Summary
The game kicked off with each player introducing their commanders and deck strategies. Eliot played Faldorn, Dread Wolf Herald, a green-red deck that capitalizes on casting spells from exile. Nalia de'Arnise, a black-white party time deck, was controlled by Jan, aiming to assemble a full party and enjoy the benefits of extra treasures and card draw. Alex piloted a mill deck led by Captain N'ghathrod, aiming to deplete opponents' libraries. Jim played Firkraag, Cunning Instigator, an Izzet deck focused on drawing cards and manipulating combat. The early turns saw the setup of mana bases and the deployment of commanders. The game further progressed with each player trying to establish their board presence and implement their deck strategies. Notable plays included Jim casting Stuffy Doll, choosing Jan as the target, and Alex using Everflowing Chalice with a multikicker of two for ramp. In the end, the game was decided by strategic plays, impactful card synergies, and timely counters.