Mono-Green Control vs Evelyn vs Greven vs. Zedruu | Commander Clash S12E16 thumbnail Mono-Green Control vs Evelyn vs Greven vs. Zedruu | Commander Clash S12E16 thumbnail
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Mono-Green Control vs Evelyn vs Greven vs. Zedruu | Commander Clash S12E16

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Greven, Predator Captain

    Greven, Predator Captain

    An aggressive strategy focused on quickly dealing damage through combat, leveraging Greven's ability to enhance attacks and pressure opponents to close out the game rapidly.

  • Arasta of the Endless Web

    Arasta of the Endless Web

    A spider tribal and control deck that generates value through creating and enhancing spider tokens, controlling the board with removals and incremental advantage.

  • Evelyn, the Covetous

    Evelyn, the Covetous

    A vampire tribal deck that focuses on vampire synergies and aggressive creature-based value, though hampered by missing key cards in this game, relying on incremental vampire interactions.

  • Zedruu the Greathearted

    Zedruu the Greathearted

    A control and political deck aiming to annoy opponents with resource denial, gifting opponents problematic permanents, and using spells to disrupt and control the flow of the game.

  • Mono-Green Control

    A unique control deck that uses green's mana ramp and unusual counterspells and disruption, combining it with white for additional control elements, aiming to dominate the board by countering threats and stabilizing.

Gameplay Insights

  • 1

    Richard's use of Weathered Wayfarer to tutor lands early was crucial to fixing mana and enabling his control elements.

  • 2

    The mono-green control deck challenged the conventional notion that green cannot control the board by including counters and disruption, surprising opponents.

  • 3

    Phil's Greven deck applied early pressure but had to navigate the heavy control elements present in the game.

  • 4

    The lack of certain key cards in Evelyn's deck forced Crim to adapt and rely on non-staple vampire synergies.

  • 5

    Zedruu's strategy focused more on political annoyance and resource denial than raw power, influencing the game's pacing subtly.

Notable Cards

  • Weathered Wayfarer

    Weathered Wayfarer

  • Reliquary Tower

    Reliquary Tower

  • Opposition Agent

    Opposition Agent

  • Sinister Waltz

    Sinister Waltz

  • Smothering Tithe

    Smothering Tithe

Summary

The game featured a diverse meta with three control decks and one aggressive deck, leading to an interesting dynamic. Richard piloted a mono-green control deck that aimed to leverage green's traditionally aggressive or ramp capabilities into a controlling shell, surprising opponents with counterspells and disruption uncommon for green. Phil played Greven, Predator Captain, a more aggressive and straightforward strategy focused on quickly dealing damage and applying pressure. Crim brought Evelyn, the Covetous, a vampire-themed deck that had to adapt due to missing staple cards, focusing on vampire synergies and incremental value. Tommy played Zedruu the Greathearted, a control-leaning deck with a unique political and annoying style, aiming to disrupt opponents with unusual control elements and resource denial. Early turns saw Richard securing mana and control pieces, including Weathered Wayfarer to fetch needed lands, and careful mana management to enable his control plan. Phil's aggressive Greven deck threatened quick damage but had to navigate the control-heavy table. Evelyn struggled slightly due to missing key cards but still tried to maintain board presence and vampire synergies. Zedruu attempted to frustrate opponents with resource denial and political plays but was less impactful than the others. A key moment was Richard tutoring up a Shock land to fix mana and continue his control plan, illustrating his commitment to stabilizing and controlling the board. The interplay between Richard's unexpected green control and Phil's aggression created tension, while Crim and Tommy played more reactive and synergy-driven roles. The game showcased how mono-green control can exist and disrupt the usual expectations of green decks, especially when combined with some white control elements. The outcome revolved around Richard's control tools countering threats and slowly stabilizing, while Greven's aggression pushed damage early but had to contend with counters.

Description

This week is Anything Goes, where we ignore any weekly theme restrictions and play whatever we want! Seth is busy this week so Crim joins us to add a little Grixis back into the group!

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/mono-green-control-vs-evelyn-vs-greven-vs-zedruu-commander-clash-s12e15

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