Deck Strategies
Greven, Predator Captain
An aggressive strategy focused on quickly dealing damage through combat, leveraging Greven's ability to enhance attacks and pressure opponents to close out the game rapidly.
Arasta of the Endless Web
A spider tribal and control deck that generates value through creating and enhancing spider tokens, controlling the board with removals and incremental advantage.
Evelyn, the Covetous
A vampire tribal deck that focuses on vampire synergies and aggressive creature-based value, though hampered by missing key cards in this game, relying on incremental vampire interactions.
Zedruu the Greathearted
A control and political deck aiming to annoy opponents with resource denial, gifting opponents problematic permanents, and using spells to disrupt and control the flow of the game.
Mono-Green Control
A unique control deck that uses green's mana ramp and unusual counterspells and disruption, combining it with white for additional control elements, aiming to dominate the board by countering threats and stabilizing.
Gameplay Insights
- 1
Richard's use of Weathered Wayfarer to tutor lands early was crucial to fixing mana and enabling his control elements.
- 2
The mono-green control deck challenged the conventional notion that green cannot control the board by including counters and disruption, surprising opponents.
- 3
Phil's Greven deck applied early pressure but had to navigate the heavy control elements present in the game.
- 4
The lack of certain key cards in Evelyn's deck forced Crim to adapt and rely on non-staple vampire synergies.
- 5
Zedruu's strategy focused more on political annoyance and resource denial than raw power, influencing the game's pacing subtly.
Notable Cards
Weathered Wayfarer
Reliquary Tower
Opposition Agent
Sinister Waltz
Smothering Tithe
Summary
The game featured a diverse meta with three control decks and one aggressive deck, leading to an interesting dynamic. Richard piloted a mono-green control deck that aimed to leverage green's traditionally aggressive or ramp capabilities into a controlling shell, surprising opponents with counterspells and disruption uncommon for green. Phil played Greven, Predator Captain, a more aggressive and straightforward strategy focused on quickly dealing damage and applying pressure. Crim brought Evelyn, the Covetous, a vampire-themed deck that had to adapt due to missing staple cards, focusing on vampire synergies and incremental value. Tommy played Zedruu the Greathearted, a control-leaning deck with a unique political and annoying style, aiming to disrupt opponents with unusual control elements and resource denial. Early turns saw Richard securing mana and control pieces, including Weathered Wayfarer to fetch needed lands, and careful mana management to enable his control plan. Phil's aggressive Greven deck threatened quick damage but had to navigate the control-heavy table. Evelyn struggled slightly due to missing key cards but still tried to maintain board presence and vampire synergies. Zedruu attempted to frustrate opponents with resource denial and political plays but was less impactful than the others. A key moment was Richard tutoring up a Shock land to fix mana and continue his control plan, illustrating his commitment to stabilizing and controlling the board. The interplay between Richard's unexpected green control and Phil's aggression created tension, while Crim and Tommy played more reactive and synergy-driven roles. The game showcased how mono-green control can exist and disrupt the usual expectations of green decks, especially when combined with some white control elements. The outcome revolved around Richard's control tools countering threats and slowly stabilizing, while Greven's aggression pushed damage early but had to contend with counters.