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Bootin' it into Booterdrive | The Spike Feeders Commander Gameplay S4E7

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tishana, Voice of Thunder

    Tishana, Voice of Thunder

    Elfball ramp and draw with a focus on flooding the board with elves to create a large board presence and capitalize on Tishana's ability to draw cards and deal damage.

  • Gerrard, Weatherlight Hero

    Gerrard, Weatherlight Hero

    Eggs combo deck that uses artifact tokens and recursion with Goblin Welder and other artifact synergies to generate value and find combo pieces for a game-ending loop.

  • Neheb, Dreadhorde Champion

    Neheb, Dreadhorde Champion

    Mono-red stax deck that aims to disrupt opponents' resources with Blood Moon and other stax elements while using Neheb to generate damage and card advantage from combat damage.

  • Arahbo, Roar of the World

    Arahbo, Roar of the World

    Aggressive cat tribal stax deck that leverages cheap cat creatures and Eminence triggers to push damage early, supplemented with hatebears and stax artifacts/enchantments to slow opponents.

Gameplay Insights

  • 1

    Jim's quick deployment of Spirit of the Labyrinth effectively shut down Jerry's Tishana draw engine, forcing him to adjust his strategy.

  • 2

    Bill's Blood Moon was countered by Jerry's Arcane Denial, preventing a potential stax lock on nonbasic lands early in the game.

  • 3

    Jim leveraged Eminence to buff Wild Nacatl, enabling significant early combat damage across multiple opponents.

  • 4

    Jan's choice to play many permanents tapped slowed his tempo, but he prioritized artifact recursion and protective effects like Regenerating Arcane Signet and Mana Crypt.

  • 5

    Jerry used Temur Sabertooth's ability to repeatedly grant indestructibility to key creatures, attempting to stabilize against aggressive stax and hatebear effects.

  • 6

    The interaction between Edric, Spymaster of Trest and Spirit of the Labyrinth created a unique dynamic that limited card draw benefits from attacks.

Notable Cards

  • Spirit of the Labyrinth

    Spirit of the Labyrinth

  • Thorn of Amethyst

    Thorn of Amethyst

  • Blood Moon

    Blood Moon

  • Leonin Arbiter

    Leonin Arbiter

  • Wild Nacatl

    Wild Nacatl

  • Temur Sabertooth

    Temur Sabertooth

  • Goblin Welder

    Goblin Welder

  • Mana Crypt

    Mana Crypt

  • Arcane Signet

    Arcane Signet

  • Joraga Treespeaker

    Joraga Treespeaker

Gameplay Summary

The game opened with a fast-paced and interactive early phase where Jim's Arahbo, Roar of the World deck focused on setting up a strong board presence with cheap cats and stax elements, including Thalia, Heretic Cathar and Leonin Arbiter, to disrupt opponents.

Jan's Gerrard, Weatherlight Hero eggs deck aimed to assemble an artifact-based combo involving Goblin Welder and other synergistic pieces while maintaining a defensive posture with cards like Wall of Omens.

Jerry's Tishana, Voice of Thunder deck emphasized elfball strategies with mana ramp and card draw, but faced disruption from Jim's Spirit of the Labyrinth and Thorn of Amethyst.

Bill's Neheb, Dreadhorde Champion deck incorporated stax elements and aimed to slow the game down, attempting to leverage Blood Moon and other disruption, although it was met with counters and denial effects early on. Key turning points included Jim deploying Spirit of the Labyrinth which significantly hampered card draw for Jerry's Tishana deck, limiting her ability to build board presence.

Bill's attempt to utilize Blood Moon was immediately countered, preventing his stax strategy from locking down nonbasic lands early.

Jim took advantage of his board state to push through combat damage, buffing Wild Nacatl with Eminence and attacking multiple players.

Meanwhile, Jan continued to stabilize with artifact recursion and eggs synergies, although his creatures often entered tapped, slowing his tempo.

The game was marked by careful resource management, with players trying to navigate around hate pieces and disruption, setting the stage for potential explosive plays in later turns.

The eventual win condition likely revolves around Jim's aggressive cat tribal and stax elements overwhelming opponents or Gerrard's egg combo generating infinite loops, but the video ends before a clear victor emerges.

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