Deck Strategies
Derevi, Empyrial Tactician
Gain incremental advantage by untapping permanents, controlling the board with tempo plays, and leveraging powerful spells like Finale of Devastation to finish the game.
Yuriko, the Tiger's Shadow
Use ninja creatures and ninjutsu to deal commander damage, trigger card draws, and gradually reduce opponents' life totals while maintaining evasive threats.
Dihada, Binder of Wills
Utilize Mardu graveyard synergies with Underworld Breach and Animate Dead loops to generate infinite combos and card advantage, aiming to lock opponents out.
Magda, Brazen Outlaw
Build a dwarf tribal army with mana acceleration and artifact synergies, using token production and disruption to control the game and apply pressure.
Gameplay Insights
- 1
Jim's use of Wheel of Fortune provided significant card advantage early, although he chose not to draw immediately, showing careful resource management.
- 2
The interaction of Contagion Clasp with artifact creatures created effective board control by placing -1/-1 counters and manipulating life totals.
- 3
Eliot's Derevi deck focused on untapping permanents to generate additional value, which was key to maintaining board presence and tempo.
- 4
Aaron leveraged ninjutsu triggers to draw cards and deal incremental damage, emphasizing the importance of tracking commander damage in Yuriko decks.
- 5
Jan's Magda deck capitalized on mana acceleration from artifacts and dwarf tribal synergies to quickly develop threats and apply pressure.
Notable Cards
Underworld Breach
Animate Dead
Finale of Devastation
Wheel of Fortune
Contagion Clasp
Birds of Paradise
Dwarven Grunt
Ninja of the Deep Hours
Summary
The game started with aggressive early plays from all four players, each deploying their respective strategies quickly. Aaron, playing Yuriko, the Tiger's Shadow, focused on early board presence and ninja triggers to chip away at opponents' life totals while drawing cards. Jim piloting Dihada, Binder of Wills, utilized a Mardu graveyard combo approach centered around Underworld Breach and Animate Dead loops, aiming to generate value and eventually lock down the game. Eliot's Derevi, Empyrial Tactician deck sought to control the board and gain incremental advantage by untapping permanents and using powerful spells like Finale of Devastation to close out the game. Jan on Magda, Brazen Outlaw played a dwarf tribal prison deck, leveraging mana acceleration and threat redundancy to apply pressure and disrupt opponents' plans. Early turns saw some impactful plays such as Jim casting Wheel of Fortune for card advantage, and Aaron managing to protect his key creatures despite Jim's use of Contagion Clasp to control the board. Jan demonstrated synergy by converting mana into dwarf tribal tokens, while Eliot carefully deployed mana dorks and value creatures to build his board state. A notable moment involved the use of Contagion Clasp and its synergy with artifact creatures to manipulate counters and life totals, affecting combat outcomes and board control. While the transcript cuts off before the conclusion, the game clearly revolved around managing resources, maintaining board presence, and leveraging each deck's unique combo and control elements to outpace and outlast the competition.