Deck Strategies
Myrel, Shield of Argive
Generate large armies of soldier tokens and lock down opponents by preventing spell casts or activated abilities during her turn, then overwhelm opponents through massive attacks.
The Ur-Dragon
Ramp aggressively to cast a succession of dragons cheaply, leveraging Dragon Tempest and other haste enablers to pressure opponents with flying, fire-breathing dragons.
The Locust God
Draw cards continuously to create numerous flying insect tokens, then use token synergies and combos to close out the game.
Ovika, Enigma Goliath
Generate goblin tokens rapidly and use storm-based combos with graveyard recursion to draw massively and flood the board, aiming for a combo finish.
Gameplay Insights
- 1
Myrelโs ability to shut down opponentsโ spells and abilities on her turn forced other players to plan carefully around her combat phases.
- 2
Ovikaโs player effectively used Underworld Breach to repeatedly cast Frantic Search, generating massive card draw and untapping lands to maintain mana positivity during their storm combo.
- 3
The timely use of Chaos Warp to remove Authority of the Consoles was pivotal, as it stopped Ash from gaining life and allowed the goblin horde to attack freely.
- 4
Markโs Locust God deck included defensive plays like Fierce Guardianship and counterspell attempts on Ovikaโs combo, demonstrating the importance of interaction in high-power games.
- 5
The Ur-Dragon playerโs ramp and haste effects maintained steady pressure, but struggled to deal with the overwhelming token production and combo turns from opponents.
Notable Cards
Myrel, Shield of Argive
Dragon Tempest
Mana Echoes
Frantic Search
Chaos Warp
Shared Animosity
Underworld Breach
Skullclamp
Goblin Bombardment
The Locust God
Summary
The game featured four powerful commanders competing in a high-powered EDH match. Early on, Myrel, Shield of Argive established a dominant board presence by generating massive amounts of soldier tokens and locking opponents out from casting spells or activating abilities on her turn. The Ur-Dragon player focused on ramping and deploying dragons with haste-enhancing enchantments like Dragon Tempest to apply pressure. The Locust God player aimed to draw cards and produce flying insect tokens, setting up potential combos. Meanwhile, Ovika, Enigma Goliath leveraged goblin token generation combined with storm mechanics and graveyard recursion to build a massive board and draw an overwhelming number of cards. A key turning point occurred when Ovikaโs player executed a complex combo involving multiple casts of Frantic Search and the enchantment Mana Echoes, creating an explosive number of goblins and generating large amounts of colorless mana. This player also smartly removed Authority of the Consoles from Myrelโs control using Chaos Warp to prevent life gain and allow their goblins to attack freely. Despite counterspell attempts from opponents, the combo went off, significantly shifting board state and resources. Throughout the game, players balanced aggressive token production, card draw engines, and control elements while jockeying for tempo and positioning, highlighting the diverse strategies and interactions each commander brought to the table.