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I Hate Your Deck #93 Kami v Shabraz & Brallin v Pir & Toothy v Locust God | Commander Gameplay MTG

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kami of the Crescent Moon

    Kami of the Crescent Moon

    Focuses on drawing an additional card each draw step to accumulate card advantage, backed by a control shell with counterspells to protect its board and slow opponents, aiming to outvalue through incremental advantage.

  • Shabraz, the Skyshark

    Shabraz, the Skyshark

    Leverages card draw to place +1/+1 counters on itself and gain life, combined with discard effects that cause opponents to lose life, focusing on aggressive incremental damage and control elements with a strong counterspell suite.

  • Brallin, Skyshark Rider Pir, Imaginative Rascal Toothy, Imaginary Friend

    Brallin, Skyshark Rider and Pir, Imaginative Rascal with Toothy, Imaginary Friend

    Utilizes synergy between Toothy and Pir to accumulate +1/+1 counters on Toothy with each card drawn, then flickers Toothy repeatedly to draw massive amounts of cards and refill hand, aiming to combo out via card draw and self-mill.

  • The Locust God

    The Locust God

    Concentrates on drawing cards to create numerous 1/1 flying insect tokens with haste, aiming to overwhelm opponents through token swarms and combos with infinite draw potential while using counterspells and fast mana to protect the plan.

Gameplay Insights

  • 1

    Fast mana acceleration from cards like Mana Crypt and Jeweled Lotus allowed early deployment of key commanders, setting the pace for the game.

  • 2

    Shabraz's wheel effects and discard triggers created pressure by draining opponents’ life totals while gaining life, forcing players to respond quickly or risk losing significant ground.

  • 3

    Toothy and Pir’s flicker combos with repeated card draw demonstrated the power of synergistic counters and recursion to refill hands explosively and maintain card advantage.

  • 4

    The Locust God’s strategy of generating numerous insect tokens from continuous card draws emphasized swarm tactics over single large threats.

  • 5

    Counterspell suites including Force of Negation, Force of Will, and Fierce Guardianship were critical to protect combo lines and board presence, highlighting the importance of interaction in a drawn-out multiplayer game.

  • 6

    Players had to carefully manage resources and timing of wheel and flicker effects to avoid self-mill losses, reflecting a high-risk, high-reward playstyle.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Jeweled Lotus

    Jeweled Lotus

  • Force of Negation

    Force of Negation

  • Force of Will

    Force of Will

  • Fierce Guardianship

    Fierce Guardianship

  • Vandalblast

    Vandalblast

  • Mox Diamond

    Mox Diamond

  • Time Reversal

    Time Reversal

  • Chromium, the Mutable

    Chromium, the Mutable

  • Ponder

    Ponder

  • Misty Rainforest

    Misty Rainforest

  • Volcanic Island

    Volcanic Island

  • Talisman of Creativity

    Talisman of Creativity

  • Boros Signet

    Boros Signet

Summary

The game featured a four-player Commander match focused on card draw synergies and value generation. Early turns saw players establishing mana bases and deploying their commanders and key pieces that leveraged drawing cards to build board presence or advantage. Shabraz, the Skyshark generated incremental value by gaining counters and life with each draw, while the Toothy and Pir pairing aimed to accumulate counters on Toothy to flicker and repeatedly draw cards. Kami of the Crescent Moon facilitated additional card draws with a modest control package, and The Locust God sought to create a swarm of insect tokens from continuous card draw. The gameplay emphasized resource management, counterspells, and card draw engines, with players jockeying for board control and incremental advantage through their commanders' abilities and supporting spells. A pivotal moment involved Shabraz's aggressive use of wheel effects to fill the graveyard and apply pressure through life loss triggers, forcing opponents to respond quickly. Toothy and Pir's flicker combos provided explosive card draw, threatening to overwhelm the table by refilling their hand and board. Meanwhile, the Locust God player sought to leverage numerous small token creatures to outpace others by drawing heavily and generating board presence. The game revolved around balancing protection spells with aggressive card draw and board development, culminating in attempts to close out via commander damage or combo sequences involving repeated card draw and flickering. The dynamic interplay of card draw triggered multiple board shifts and counterspell interactions, showcasing the decks' potent synergies and explosive potential.

Description

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Show Notes:

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