Raffine Reanimator vs. Karlov & Lurrus [Duel Commander-EDH] - Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Raffine Reanimator vs. Karlov & Lurrus [Duel Commander-EDH] - Magic: The Gathering

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

    Utilizes discard outlets and connive triggers to fill the graveyard and hand with targets for reanimation, aiming to resurrect impactful creatures and maintain card advantage. Raffine herself can grow larger to close out games by attacking if reanimation is stalled.

  • Lurrus of the Dream-Den Karlov of the Ghost Council

    Karlov of the Ghost Council with Lurrus of the Dream-Den

    Leverages life gain synergy to grow Karlov’s power and toughness, while using Lurrus to replay low-cost creatures for incremental advantage. The deck also includes graveyard hate that doubles as synergy pieces, aiming to outvalue opponents through recurring threats and sustainable life gain.

Gameplay Insights

  • 1

    Raffine’s discard outlet enables efficient fueling of reanimation targets and card draw through connive, creating early board advantage.

  • 2

    Karlov’s life gain synergy allows it to grow into a formidable threat while Lurrus provides repetition of key creatures, creating resilience against removal.

  • 3

    The inclusion of graveyard hate in the Karlov/Lurrus deck serves dual purposes: disrupting reanimator strategies and synergizing with their own value plan.

  • 4

    Playing Blossoming Conduit in Karlov's deck provides valuable life gain and protection against removal, which can be crucial in longer games.

  • 5

    Early board development with small lifelink creatures helps Karlov's player stabilize and incrementally increase life total, synergizing well with Karlov’s ability triggers.

  • 6

    Raffine’s ability to grow bigger and become a beatdown threat offers a backup win condition if reanimation targets are neutralized.

Notable Cards

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

  • Karlov of the Ghost Council

    Karlov of the Ghost Council

  • Lurrus of the Dream-Den

    Lurrus of the Dream-Den

  • Archon of Emeria

    Archon of Emeria

  • Soul Warden

    Soul Warden

  • Healer's Hawk

    Healer's Hawk

  • Authority of the Consuls

    Authority of the Consuls

  • Tithe

    Tithe

  • Weathered Wayfarer

    Weathered Wayfarer

Gameplay Summary

The game features a duel between Raffine Reanimator and a Karlov of the Ghost Council paired with Lurrus of the Dream-Den.

Raffine's player leverages discard outlets and the connive mechanic to fuel reanimation strategies, aiming to bring back powerful creatures like Archon of Emeria to maintain board presence and pressure.

Meanwhile, Karlov and Lurrus focus on life gain synergy and value from repeated creature casts, using Karlov's ability to grow large through life gain and Lurrus to recur small value creatures.

Early plays include Raffine aggressively discarding to set up reanimation while Karlov’s player develops a resilient board with small lifelink creatures such as Soul Warden and Healer's Hawk, gaining incremental life and applying pressure.

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