Deck & Commander Strategies
Edgar Markov
Aggressively flood the board with low-cost vampires and create additional tokens via the commander's eminence ability, then use combat damage and synergies with cards like Blood Artist and Pyre of Heroes to drain opponents and maintain pressure.
Maelstrom Wanderer
Ramp quickly to cast Maelstrom Wanderer and trigger multiple cascade triggers, casting powerful spells and extra turns to generate overwhelming board presence and outpace opponents.
Kruphix, God of Horizons
Ramp extensively and use Kruphix’s ability to store mana and deploy large Eldrazi creatures earlier than normal, controlling the board and aiming for a late-game finish with powerful threats.
The Scarab God
Build a zombie tribal board using token generators and the Scarab God's abilities to control opponents, gain card advantage, and gradually drain opponents' life totals through synergy and value engines.
Gameplay Insights
- 1
Maelstrom Wanderer’s cascade triggers combined with extra turn spells like Time Warp and Genesis Ultimatum create a snowball effect that quickly overwhelms opponents.
- 2
Edgar Markov’s use of token generation and sacrifice outlets like Pyre of Heroes and Blood Artist enables massive card draw and life drain, synergizing well with his vampire tribal strategy.
- 3
The Scarab God’s ability to build a resilient zombie board and control the table through value and reanimation provides a strong mid to late game plan.
- 4
Kruphix’s ramp and mana storage allow for early deployment of impactful Eldrazi creatures, shifting the game pace toward a late-game powerhouse.
- 5
Strategic decisions to avoid fueling opponents with cards like Windfall or Fall to the Pieces highlight careful consideration of board state and resource advantage.
Notable Cards
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Blood Artist
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Pyre of Heroes
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Omniscience
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Time Warp
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Genesis Ultimatum
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Arcane Adaptation
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Legion's Landing // Adanto, the First Fort
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Grave Titan
Gameplay Summary
The game begins with all four players setting up their boards and ramping mana efficiently.
Edgar Markov focuses on deploying low-cost vampires and generating tokens to leverage aggressive combat damage, while Maelstrom Wanderer ramps explosively to trigger multiple cascades, casting powerful spells and extra turns to gain overwhelming board presence.
Kruphix aims to ramp into large Eldrazi threats, using ramp and control elements to stabilize until reaching a late game with devastating creatures.
The Scarab God player builds a zombie tribal board, using token generation and the commander's abilities to control the board and out-value opponents over time. A pivotal moment occurs when Maelstrom Wanderer casts multiple cascades, including Time Warp and Primal Titan, setting up an overwhelming advantage and extra turns.
The player also casts Omniscience through Genesis Ultimatum, gaining the ability to cast spells for free and further accelerating the game state.
Edgar Markov capitalizes on token synergies with cards like Blood Artist and Pyre of Heroes to draw cards and drain opponents.
Meanwhile, The Scarab God builds a resilient zombie army and controls the board with removal and reanimation.
The game is marked by explosive turns from Maelstrom Wanderer, aggressive vampire swarms from Edgar Markov, and steady zombie board development from The Scarab God, while Kruphix provides a slow but powerful Eldrazi presence.
The game likely ends with Maelstrom Wanderer leveraging cascades and Omniscience to close out the match, overwhelming the other players with value and extra turns.