Lumra Is A Group Hug Deck, Right? Feat. @CriticalEDH | Reyhan/Drago - Atraxa - Tymna/Kraum - Lumra thumbnail Blurred backdrop thumbnail

Lumra Is A Group Hug Deck, Right? Feat. @CriticalEDH | Reyhan/Drago - Atraxa - Tymna/Kraum - Lumra

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Double Sleeved MTG 90 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Reyhan, Last of the Abzan

    Reyhan, Last of the Abzan

    Focuses on +1/+1 counter synergies, utilizing creatures that grow and move counters to generate value and overwhelm opponents, often aiming for a combat-based win.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Emphasizes punishing opponents for playing noncreature spells by forcing them to sacrifice permanents, controlling the board through disruption and attrition.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Leverages proliferate and multiple counter types to build resilient board states, often combining planeswalkers and creatures with counters for incremental advantage.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Kraum, Ludevic's Opus & Tymna the Weaver

    A partner pairing that capitalizes on drawing cards through combat damage and discarding for value, enabling a midrange to control approach with combo potential.

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    Utilizes group-hug style ramp and token generation to foster a supportive board state that can pivot into explosive plays using mana acceleration and creature synergies.

Gameplay Insights

  • 1

    Casting Silence effectively shut down counterspell responses, allowing key spells like Git Probe and Underworld Breach to resolve and gain tempo.

  • 2

    Repeated triggers from cards like Wii Tong and Mystic Remora provided consistent card draw, enabling players to maintain hand advantage.

  • 3

    Using Wishclaw Talisman to recur critical spells or permanents after disruption proved pivotal in maintaining a path to victory.

  • 4

    Players carefully timed their tutor effects (Demonic Tutor, Vampiric Tutor) to fetch combo pieces or answers depending on the board state and threats.

  • 5

    The interplay between token generation and counter manipulation created opportunities for escalating board threats and incremental advantage.

  • 6

    Passing priority after key spells and phases was used to bait responses or to avoid unnecessary interactions, demonstrating high-level sequencing.

Notable Cards

  • Deathrite Shaman

    Deathrite Shaman

  • Lotus Cobra

    Lotus Cobra

  • Mystic Remora

    Mystic Remora

  • Demonic Tutor

    Demonic Tutor

  • Vampiric Tutor

    Vampiric Tutor

  • Silence

    Silence

  • Underworld Breach

    Underworld Breach

  • Birds of Paradise

    Birds of Paradise

  • Pattern of Rebirth

    Pattern of Rebirth

  • Culling Ritual

    Culling Ritual

  • Mana Vault

    Mana Vault

Gameplay Summary

The game began with players developing their board states cautiously, deploying key mana ramp and utility creatures like Stitcher Supplier, Deathrite Shaman, and Lotus Cobra to accelerate their plays.

Early turns saw tutors like Demonic Tutor and Vampiric Tutor used to find critical combo or control pieces, while protective countermagic and silence effects shaped the interaction pacing.

A notable interaction involved a Silence resolving to suppress counterspells, enabling a player to execute a key draw and play sequence.

Throughout the midgame, players utilized various draw engines and token generators, such as Mystic Remora and Food tokens, to maintain card advantage and board presence.

The use of green Sun Zenith to tutor combo creatures and repeated activation of abilities like Wistclaw Talisman highlighted the escalating strategic depth.

The game reached a tense state with players holding multiple answers and combos, with one player notably using Wishclaw Talisman to recover from disruption and maintain pressure.

The gameplay emphasized a mix of group-hug style support cards and high-impact combo turns, creating a dynamic and interactive game flow.

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