Talion vs Yidris vs Jim and eleven vs Kydele and jeska cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Talion vs Yidris vs Jim and eleven vs Kydele and jeska cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    A Grixis-based storm deck that aims to cast Yidris early and chain multiple spells with cascade triggers to generate value and finish the game quickly with a storm combo.

  • Jeska, Thrice Reborn Kydele, Chosen of Kruphix

    Jeska, Thrice Reborn & Kydele, Chosen of Kruphix

    This deck exploits wheel effects combined with infinite mana combos using cards like Dockside Extortionist and Sabertooth to generate massive mana and repeatedly cast Jeska for lethal damage.

  • Jim & Eleven

    A clue generation and infinite turns combo deck that uses attackers and hatebears to create clues, then combos with Time Sieve to take infinite turns and win through incremental advantage.

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    A control-oriented deck focused on early Talion drops, board control through artifact and creature hatebears, and card advantage generated from Talion’s damage triggers, aiming to win through beatdown or card advantage engines like Saheeli, the Gifted.

Gameplay Insights

  • 1

    Talion’s player embraced taking incremental damage from artifact activations and Talion’s ability to fuel card draw, showing a high-risk, high-reward approach to maintaining card advantage.

  • 2

    Jeska & Kydele’s deck relies heavily on assembling infinite mana combos and leveraging wheel effects to refill their hand, highlighting the importance of resource recursion in cEDH.

  • 3

    Jim & Eleven’s strategy to generate infinite turns through clue generation demonstrated the power of incremental token and resource production combined with Time Sieve for combo finishers.

  • 4

    Yidris aimed for early cascade triggers and storm count increase to overwhelm opponents quickly, underscoring the speed and explosiveness of storm strategies in cEDH.

  • 5

    Players prioritized early hatebears and disruption such as Esper Sentinel and Archon of Aeria to slow down faster decks and protect their own combo assembly.

  • 6

    The game featured complex mana base management and sequencing, including use of artifact ramp and mana rocks like Chrome Mox and Grim Monolith to accelerate combo deployment.

Notable Cards

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Kydele, Chosen of Kruphix

    Kydele, Chosen of Kruphix

  • Esper Sentinel

    Esper Sentinel

  • Dockside Extortionist

    Dockside Extortionist

  • Time Sieve

    Time Sieve

  • Dark Ritual

    Dark Ritual

  • Chrome Mox

    Chrome Mox

  • Grim Monolith

    Grim Monolith

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Talisman of Curiosity

    Talisman of Curiosity

Gameplay Summary

The game featured a highly competitive cEDH pod with Talion, Yidris, Jeska & Kydele, and Jim & Eleven decks battling for control.

Early turns saw players setting up their mana bases and critical hatebear creatures, with Talion focused on controlling the board using artifacts and creatures like Esper Sentinel and Archon of Aeria.

Yidris aimed to storm out quickly with efficient mana acceleration and spellcasting, while Jeska and Kydele leveraged wheel effects and mana combos to generate infinite mana and win through damage.

Jim and Eleven focused on clue generation and infinite turns through a combo involving Time Sieve.

The midgame revolved around careful resource management, including Talion sustaining damage from artifact activations to draw cards, Jeska trying to stay alive to leverage her combo pieces, and opponents attempting to disrupt and protect their win conditions.

Although the transcript cuts off before the game’s conclusion, it is clear that the game progressed with incremental board development, control plays, and combo assembly attempts typical of cEDH play, with Talion’s control and draw engine contrasting Yidris’s storm and Jeska & Kydele’s mana combo strategies.

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