Deck Strategies
Commodore Guff
The deck strategy revolves around drawing cards and dealing damage to opponents while controlling the board state with appropriate responses.
Queen Marchesa
This deck aims to utilize the monarchy mechanic to its advantage, drawing extra cards and controlling the board with various Mardu-colored tools.
Grismold, the Dreadsower
This deck revolves around creating and sacrificing tokens to make Grismold a massive threat that can deal lethal commander damage.
Mannichi, the Fevered Dream
This deck seems to be focused on manipulating power and toughness of creatures, and making good use of equipments and artifacts.
Gameplay Insights
- 1
Justin's use of Virulent Plague to enhance Grismold was a pivotal point in the game, turning his commander into a significant threat.
- 2
Fred's timely use of Chaos Warp prevented a lethal swing from Grismold, demonstrating the value of having instant speed removal in response to threats.
- 3
Tim's use of Maze of Ith and Rakdos Charm provided crucial control elements in the game, preventing lethal damage and controlling the board state.
Notable Cards
Queen Marchesa
Grismold, the Dreadsower
Virulent Plague
Chaos Warp
Maze of Ith
Rakdos Charm
Summary
The game started off with each player setting up their board states, with Tim quickly establishing himself as a threat by casting Queen Marchesa and becoming the monarch. However, Justin playing Grismold, the Dreadsower and enhancing it with a Virulent Plague created a dangerous threat on the board. Grismold became a focal point of the game, with Justin using it to deal significant damage to his opponents. However, a timely Chaos Warp from Fred saved him from a lethal swing from Grismold. Despite this, Justin was able to recast Grismold, which only grew larger with each passing turn. Tim's use of Maze of Ith and Rakdos Charm also played a key role in controlling the board and preventing lethal damage.