Deck & Commander Strategies
Oskar, Rubbish Reclaimer
Leverages discard and Madness abilities to generate value and enable instant-speed combos, primarily aiming to assemble Doomsday and win through instant-speed pile execution.
Syr Konrad, the Grim
Uses aggressive milling and reanimation combos with creatures like Necrotic Ooze and Walking Ballista to win through combo damage or board control.
Malcolm, Keen-Eyed Navigator & Tymna the Weaver
Relies on Ad Nauseam to draw large parts of the deck and assemble combos quickly, supported by mana acceleration and card draw from Tymna.
Dargo, the Shipwrecker & Tymna the Weaver
Combines aggressive combat-focused combos and token generation to pressure opponents while leveraging Tymna’s card draw to maintain advantage.
Gameplay Insights
- 1
Oskar’s choice to keep a low-card hand instead of mulliganing aggressively reflects a cautious approach to avoid early disruption and ensure a stable mana base.
- 2
The use of Swan Song to protect key combo pieces and prevent opponent’s spells was a critical defensive tool for Oskar.
- 3
Oskar delaying Vampiric Tutor use to avoid enabling Ad Nauseam’s combo shows awareness of timing and opponent capabilities in cEDH play.
- 4
Syr Konrad’s aggressive milling and reanimation setup created constant pressure, forcing opponents to respond quickly or risk losing to a fast combo.
- 5
The interplay between mana acceleration, discard synergy, and instant-speed combos highlights the complexity and tight decision-making required in cEDH matches.
Notable Cards
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Bazaar of Baghdad
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Doomsday
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Necrotic Ooze
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Walking Ballista
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Swan Song
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Ad Nauseam
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Mox Opal
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Arcane Signet
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Stitcher's Supplier
Gameplay Summary
The game featured a competitive four-player Commander match with Oskar, Rubbish Reclaimer piloted by the narrator, squaring off against Syr Konrad, Malcolm & Tymna, and Dargo & Tymna decks.
The match started with standard development and card advantage plays, with Syr Konrad milling aggressively and setting up a reanimation combo involving Necrotic Ooze and Walking Ballista.
Oskar focused on assembling a Bazaar of Baghdad and leveraging discard synergy with Madness, aiming for an instant-speed Doomsday combo to win.
Meanwhile, Malcolm & Tymna sought to use Ad Nauseam to dig for their combo pieces, but disruption from Oskar and others slowed their progress.
Dargo & Tymna played a midrange value and combo strategy, adding pressure with creatures and tokens. Key turning points included Oskar stabilizing with Bazaar of Baghdad and setting up a potential instant-speed win with Doomsday, while Syr Konrad maintained a threatening reanimation setup that could end the game if unchecked.
Oskar’s careful use of discard and card draw, alongside well-timed Swan Song counters, allowed him to survive critical early turns.
The game remained tense as players maneuvered around each other's threats, with Oskar declining to rush a Vampiric Tutor to avoid playing into Ad Nauseam.
The game hinted at a possible Oskar win via Doomsday pile manipulation, but the presence of multiple combo threats and interaction kept the board state complex and dynamic.