Deck & Commander Strategies
Ultima, Origin of Oblivion
Utilizes land disruption and mana doubling by placing blight counters on lands, turning them into enhanced colorless mana sources, supporting the casting of large Eldrazi and powerful colorless spells.
Golden Argosy
Focuses on blink mechanics by crewing the legendary vehicle to blink creatures repeatedly, generating value and protecting key permanents in a colorless artifact toolbox style.
Dawnsire, Sunstar Dreadnought
Builds up station counters to enable a massive damage output through its space laser ability, supported by artifact synergies and ramp to quickly reach lethal damage thresholds.
Traxos, Scourge of Kroog
Serves as a resilient trampling threat that untaps itself to crew vehicles efficiently, enabling aggressive board presence and Voltron-style combat to pressure opponents.
Gameplay Insights
- 1
Players prioritized accelerating mana with utility lands and mana rocks due to the colorless restriction, enabling timely deployment of high-cost commanders and artifacts.
- 2
The use of The One Ring to double colorless triggers signaled a potential for explosive combo or value plays, especially in synergy with blink and artifact token strategies.
- 3
Mighty Servant of Luko’s unique crew requirement and card draw triggered on exact crew numbers created a powerful draw engine and combat synergy.
- 4
Ultima’s ability to cripple opponent lands while enhancing mana production created a strategic advantage by disrupting opponents' resources and fueling big threats.
- 5
Players cautiously managed aggression against Eldrazi threats, aware that a single swing could shift the game drastically due to annihilator effects and large trampling creatures.
- 6
Blink Argosy provided crucial resilience by blinking key permanents, allowing Seth to maintain board presence and avoid removal effects in a colorless environment.
Notable Cards
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Ultima, Origin of Oblivion
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Golden Argosy
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Dawnsire, Sunstar Dreadnought
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Traxos, Scourge of Kroog
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Steel Overseer
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The One Ring
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Muraganda Raceway
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Blinkmoth Nexus
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Shrine of the Forsaken Gods
Gameplay Summary
In this unique commander game where all colors are banned, four players each piloted distinct colorless-themed decks.
The game started with players focusing on ramping and assembling their board states through various utility lands and artifact creatures.
Early plays included power acceleration with Tron lands and mana rocks, alongside deploying defensive flyers and vehicles.
The pivotal moment came as players began deploying their commanders, each leveraging unique mechanics to gain board advantage.
Phil’s Ultima, Origin of Oblivion proved impactful by turning lands into enhanced mana sources, while Seth’s Golden Argosy enabled blink synergies that facilitated value generation.
Tor’s Traxos, Scourge of Kroog provided a trampling threat that crewed vehicles efficiently, and Crim’s Dawnsire, Sunstar Dreadnought threatened to unleash massive damage through its station counters and a powerful space laser ability.
Combat exchanges started to pick up with attacks focused on controlling the Eldrazi threats and managing board presence.
Key interactions involved utilizing artifact counters to pump creatures and drawing cards off high-crew cost vehicles like Mighty Servant of Luko.
The One Ring was introduced to amplify triggers on colorless spells, hinting at explosive combos or repeated value plays.
Throughout the match, players had to balance their aggressive intentions with tactical plays to survive potential annihilation effects from Eldrazi and maintain mana acceleration without falling prey to artifact destruction.
The game unfolded as a tense race of assembling synergies and powerful threats, with the win condition revolving around overwhelming opponents with massive trampling creatures, laser damage from commanders, or value from blink and artifact synergies.