I Hate Your Deck #118 Knuckles v Sephiroth v Prompto v Vincent || Commander Gameplay MTG EDH Wizards thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #118 Knuckles v Sephiroth v Prompto v Vincent || Commander Gameplay MTG EDH Wizards

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Knuckles the Echidna

    Knuckles the Echidna

    Aggressively create treasure tokens through combat damage and equipment synergies to amass 30 artifacts, achieving a direct win via his Treasure Hunter ability. The deck uses red mono-color ramp, equipment, and extra turn cards to maximize attacks.

  • Prompto Argentum

    Prompto Argentum

    Leverage his ability to create treasure tokens when casting expensive non-creature spells to ramp mana quickly and apply early pressure with haste. The deck focuses on treasure generation and aggressive combat to outpace opponents.

  • Vincent, Vengeful Atoner

    Vincent, Vengeful Atoner

    Build Vincent’s power through combat damage triggers and extra combat phases, then use his chaos ability to deal damage to all opponents. The deck employs treasure mana acceleration and combat buffs to enable large, multi-opponent damage swings.

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Sephiroth, Fabled SOLDIER / Sephiroth, One-Winged Angel

    Use sacrifice outlets and token generation to trigger card draw and life loss effects, aiming to transform Sephiroth and gain an emblem that punishes opponents whenever a creature dies. The deck focuses on attrition and incremental advantage through sacrificing creatures.

Gameplay Insights

  • 1

    Prompto’s ability to generate treasure tokens from casting high-cost non-creature spells allowed rapid mana ramp and aggressive early attacks leveraging haste.

  • 2

    Knuckles’ deck relied heavily on treasure token creation through combat and equipment triggers, with a win condition that required reaching a high artifact count, encouraging multiple attacks per turn.

  • 3

    Sephiroth’s transformation and emblem generation created a persistent board state pressure that punished opponents for creature deaths, incentivizing a sacrifice-heavy strategy.

  • 4

    Vincent’s damage doubling through the chaos ability and extra combat phases created potential for explosive multi-opponent damage, requiring opponents to carefully manage blockers and removal.

  • 5

    The presence of multiple tutors and extra turn spells in Knuckles’ deck aimed to accelerate treasure accumulation and attack frequency, while the lack of mass land destruction kept the board relatively stable.

  • 6

    Sacrifice outlets like Reassembling Skeleton and edict effects synergized well with Sephiroth’s abilities to both draw cards and drain life from opponents.

  • 7

    The mono-red decks’ aggressive tempo clashed with the more controlling and attrition-focused mono-black deck, creating dynamic shifts in board control and resource management.

Notable Cards

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

  • Reassembling Skeleton

    Reassembling Skeleton

  • Ancient Copper Dragon

    Ancient Copper Dragon

  • Gamble

    Gamble

  • Deflecting Swat

    Deflecting Swat

  • Aggravated Assault

    Aggravated Assault

  • The One Ring

    The One Ring

Gameplay Summary

The game began with players establishing their mana bases and early board presence, with Prompto Argentum quickly applying pressure thanks to his haste and ability to generate treasure tokens from casting high-cost non-creature spells.

Vincent focused on building up his commander with extra combat phases and combat damage triggers, aiming for an explosive area damage effect.

Sephiroth's player set up a sacrifice and card draw engine, preparing to transform their commander and gain a powerful emblem that punishes opponents for creature deaths.

Meanwhile, Knuckles aimed to amass a critical mass of artifacts through treasure token generation and equipment, pursuing a win condition based on controlling 30 or more artifacts.

As the game advanced, each player leveraged their deck’s particular strengths—Prompto with treasure ramp and aggressive attacks, Vincent with damage doubling and buffs, Sephiroth with sacrifice synergies and card advantage, and Knuckles with treasure token accumulation and artifact synergies.

The dynamic of three mono-red aggressive decks clashing with a controlling mono-black deck created tense board states and forced players to carefully balance offense and defense.

Key moments included establishing strong treasure token generation, timely equipment and buffs, and strategic creature sacrifices to transform Sephiroth and trigger damage and life gain effects.

The game’s outcome hinged on whether Knuckles could reach his artifact threshold, Vincent could amplify his damage output, Sephiroth could accumulate multiple emblems, or Prompto could maintain pressure with treasure-fueled spells and attacks.

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