Deck & Commander Strategies
Infinite Guideline Station
A five-color value deck that generates numerous artifact creature tokens and leverages multicolor permanents to trigger powerful enter-the-battlefield and attack effects. The deck aims to charge its Station to activate game-changing abilities.
Esika's Chariot
A mono-green stompy deck that creates and doubles huge creature tokens, particularly cats and wolves, to crew Esika's Chariot and generate card advantage through attack triggers and token production.
The Prydwen, Steel Flagship
A vehicle and artifact-focused deck that builds a wide knight token army, supported by token doublers and anthem effects to overwhelm opponents with numerous creatures and vehicle attacks.
Hearthhull, the Worldseed
A land cycling and landfall deck that exploits Hearthhull's ability to play additional lands and generate insect tokens, aiming for incremental card draw and board presence through land-based synergies.
Gameplay Insights
- 1
Shelby’s use of Deathright Shaman to exile key opponent spells disrupted their plans and enabled damage to all opponents.
- 2
Ethan’s timely use of Elspeth, Sun's Nemesis to destroy Infinite Guideline Station was a crucial tempo swing that slowed Shelby's explosive token generation.
- 3
Chandler's repeated crewing of Esika's Chariot combined with token doubling created continuous card draw and damage output, pressuring the table.
- 4
Tanner’s land cycling and landfall triggers allowed him to maintain card advantage and board presence despite aggressive early plays from opponents.
- 5
The interaction between Aragorn, the Uniter and other token producers helped Shelby generate multiple small creatures to fuel Station’s charge counters.
Notable Cards
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Infinite Guideline Station
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Esika's Chariot
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The Prydwen, Steel Flagship
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Hearthhull, the Worldseed
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Kiora's Follower
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Anointed Procession
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Doubling Season
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Elspeth, Sun's Nemesis
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Jared Carthalion
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Crucible of Worlds
Gameplay Summary
The game featured a four-player Commander match centered around vehicle and artifact themes, with each player piloting a unique commander that synergized with either vehicles, landfall, or multicolor permanents.
Early turns saw players developing their mana bases and deploying key supporting creatures and artifacts such as Deathright Shaman, Kiora's Follower, and Silven Anthem, setting up for larger plays.
Shelby on Infinite Guideline Station quickly established a strong board presence by generating multiple artifact creature tokens and using untap effects to maximize their utility, charging his Station to activate powerful abilities. Chandler on Esika's Chariot focused on creating and multiplying cat tokens to crew his chariot and generate card advantage through attack triggers.
Ethan piloted The Prydwen, Steel Flagship, aiming to build a knight army with support from Anointed Procession and Doubling Season to amplify tokens and counters.
Tanner on Hearthhull, the Worldseed utilized land cycling and landfall synergies to draw cards and create insect tokens, enhancing his board state steadily. A pivotal moment occurred when Ethan used Elspeth, Sun's Nemesis to destroy Shelby's Infinite Guideline Station, temporarily halting his momentum.
However, Shelby continued to apply pressure with Aragorn, the Uniter and other creatures, while Chandler aggressively attacked with Esika's Chariot and token buffs.
Tanner leveraged Hearthhull’s abilities to maintain card advantage and board presence.
The game swung back and forth with strategic deployment of removal, token generation, and board development, ultimately revolving around overwhelming the table with tokens, vehicle attacks, and activated abilities from charged artifacts and commanders.