Deck Strategies
Omnath, Locus of All
Ramp lands aggressively to trigger landfall effects and cast powerful elementals, using mana manipulation and card advantage to overwhelm opponents.
Mishra, Eminent One
Exploit non-creature artifact synergies by copying artifacts with haste, sacrificing them for value, and controlling the board with artifact recursion.
Mangara, the Diplomat
Control the game by drawing cards off opponents' spells and attacks, gaining life through lifelink creatures, and using a slow, resilient angel-based beatdown.
Adrix and Nev, Twincasters
Go wide by doubling token creation, generating a large board presence through token synergies and landfall triggers to apply pressure.
Gameplay Insights
- 1
Goblin Engineer enabled key artifact recursion by tutoring specific artifacts into the graveyard and returning them to the battlefield, fueling Mishra's strategy.
- 2
Mangara, the Diplomat's card draw triggered from opponents casting multiple spells and attacking with multiple creatures, allowing steady card advantage and life gain to stabilize the board.
- 3
Omnath's ability to convert unspent mana to black mana at the start of the main phase synergized with its landfall triggers, facilitating explosive ramp and elemental deployment.
- 4
Adrix and Nev's token doubling effect synergized well with landfall triggers, creating overwhelming board states through rapid token generation.
- 5
The combination of artifact sacrifice and haste token creation by Mishra pressured opponents early while maintaining resilience through artifact recursion.
Notable Cards
Doubling Cube
Reshape the Earth
Goblin Engineer
Cursed Mirror
Command Beacon
Summary
The game featured four distinct Commander decks competing in a dynamic multiplayer environment. Early on, the Omnath, Locus of All player focused on ramping lands and leveraging landfall synergies, using cards like Doubling Cube and Reshape the Earth to maximize land drops and elemental value. Meanwhile, the Mishra, Eminent One deck established a strategy centered around non-creature artifact synergies, creating haste-bearing copies of artifacts and utilizing artifact sacrifice to generate value and threats. Mangara, the Diplomat played a slower, more controlling game, relying on card draw from opponents' spells and attacks, alongside life gain and a stable board presence with angels. Adrix and Nev, Twincasters aimed to go wide by doubling token creation, combining token generation with some landfall elements to build a threatening swarm. Key moments included Goblin Engineer tutoring artifacts into the graveyard for recursion, Mangara stabilizing with card draw and life gain, and Omnath exploiting its multi-color mana abilities to ramp aggressively. The game unfolded with shifting board states as players balanced aggressive token strategies, artifact combos, and control elements, ultimately highlighting the unique strengths of each deck.