The Spikes Play HIGH POWERED Commander in a Construction Zone (part 1) |  The Spike Feeders S5E1 thumbnail Blurred backdrop thumbnail
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The Spikes Play HIGH POWERED Commander in a Construction Zone (part 1) | The Spike Feeders S5E1

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Yawgmoth, Thran Physician

    Yawgmoth, Thran Physician

    Utilizes undying creatures and sacrifice synergies to generate incremental value and control the board, aiming to overwhelm opponents with resilient threats and resource advantage.

  • Saskia the Unyielding

    Saskia the Unyielding

    Focuses on casting creatures whose power and toughness add up to seven to trigger Wild Pair, allowing the deck to cheat powerful creatures into play and apply aggressive pressure with a toolbox approach.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Employs low-cost evasive creatures and ninjutsu to deal damage and reveal cards from opponents’ decks, generating card advantage and leveraging time walk effects to gain extra turns.

  • Kydele, Chosen of Kruphix Tymna the Weaver

    Kydele, Chosen of Kruphix and Tymna the Weaver (Aetherlich)

    Ramp life total aggressively to enable Lich effects and powerful combos, combining card draw and mana ramp to outvalue opponents over time.

Gameplay Insights

  • 1

    Casting Deathgreeter early gave Bill a steady life gain engine that synergized with his sacrifice strategy.

  • 2

    Eliot’s use of Yuriko’s ninjutsu to attack and reveal cards immediately applied pressure and provided valuable information on his hand.

  • 3

    Alex’s play of Urborg, Tomb of Yawgmoth created potent mana synergy for Bill’s Yawgmoth deck, accelerating his sacrifice plan.

  • 4

    Jim’s Wild Pair strategy centered on carefully sequencing creatures to trigger Wild Pair and deploy threats directly onto the battlefield.

  • 5

    Players focused on developing their mana bases efficiently to enable casting their commanders and supporting spells quickly.

  • 6

    Early combat was used to chip away at opponents and test defenses without overcommitting, preserving resources for later turns.

Notable Cards

  • Yawgmoth, Thran Physician

    Yawgmoth, Thran Physician

  • Deathgreeter

    Deathgreeter

  • Urborg, Tomb of Yawgmoth

    Urborg, Tomb of Yawgmoth

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

  • Wild Pair

    Wild Pair

  • Cloud Pirates

    Cloud Pirates

Gameplay Summary

The game started with players establishing their board states and mana bases, with Bill playing a Deathgreeter to gain life whenever creatures die, setting up his mono-black sacrifice-based Yawgmoth, Thran Physician deck.

Early turns featured cautious development, with players deploying lands and low-cost creatures.

Eliot's Yuriko, the Tiger's Shadow deck focused on aggressive ninja attacks combined with evasive creatures to trigger Yuriko’s ability and reveal cards from the opponent's deck, generating card advantage through damage.

Bill successfully cast Yawgmoth early, aiming to leverage undying creatures to create a resilient sacrifice engine. Jim’s Saskia Wild Pair deck aimed to trigger Wild Pair by casting creatures whose power and toughness add up to seven, enabling a toolbox style of play.

Alex piloted a complex 4-color Aetherlich build centered on Tymna the Weaver and Kydele, Chosen of Kruphix, focusing on ramping life total to abuse Lich effects.

A key moment was when Eliot ninjutsued Yuriko into combat, revealing an island and drawing attention to his hand composition.

Bill's strategic play of Urborg, Tomb of Yawgmoth by Alex synergized with Yawgmoth’s deck, enhancing black mana production and facilitating sacrifice plays.

The early combat phases mostly involved chip damage and setting up for bigger plays, with Yuriko’s ninja assaults and Yawgmoth’s board development providing the main threats on the table.

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