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QUEST FOR THE JANKLORD Episode 6 | Jank EDH Commander Gameplay

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Intet, the Dreamer

    Intet, the Dreamer

    Leverages spells and creatures to cast and support Dragons, aiming for a midrange tempo game focused on impactful flying threats.

  • Depala, Pilot Exemplar

    Depala, Pilot Exemplar

    Utilizes big creatures and artifact synergies, focusing on aggressive board development and mana ramp to overpower opponents.

  • Blind Seer

    Blind Seer

    Adopts a controlling style with counterspells and artifact manipulation, aiming to disrupt opponents while building a resilient board.

  • Jori En, Ruin Diver

    Jori En, Ruin Diver

    Storms off by casting multiple artifacts per turn, drawing cards, and bouncing artifacts back to hand to generate infinite or overwhelming value.

Gameplay Insights

  • 1

    Jori En’s ability to generate card draw from casting multiple artifacts per turn is central to the deck’s storm win condition.

  • 2

    Telepathy is used strategically to reveal opponents' hands, allowing targeted disruption and informed decision-making.

  • 3

    Players leverage artifact recursion and bounce effects to maintain board presence and enable combo turns.

  • 4

    Counterspells and artifact removal effectively slow down aggressive strategies, shifting the game tempo.

  • 5

    Mana ramp via artifact lands and mana rocks accelerates key spells and combos, essential for maintaining pressure.

Notable Cards

  • Trophy Mage

    Trophy Mage

  • Telepathy

    Telepathy

  • Goblin War Drums

    Goblin War Drums

  • Untethered Express

    Untethered Express

  • Renegade Map

    Renegade Map

  • Firebrand Archer

    Firebrand Archer

  • Mind Stone

    Mind Stone

  • Paradoxical Outcome

    Paradoxical Outcome

Gameplay Summary

The game opens with players deploying low-cost artifacts and creatures to build their board states.

The Jori En deck focuses on casting multiple artifacts per turn, leveraging synergy to draw cards and eventually storm off by bouncing artifacts repeatedly.

Early turns see key plays such as casting Trophy Mage to tutor artifact cards, deploying Scuttle Mops, and ramping mana with various artifact mana sources.

The Intet player attempts to establish a Dragon presence but faces counterspells and artifact synergies that slow down their tempo.

Depala’s deck emphasizes big creatures and mana acceleration, while Blind Seer takes a control angle with counterspells and artifact manipulation. A pivotal moment occurs when players begin to capitalize on artifact synergies, particularly with Jori En’s ability generating value from multiple artifact spells.

Telepathy is cast, revealing hands and applying pressure through information advantage.

The board state evolves with creatures like Untethered Express and Goblin War Drums enhancing offensive capabilities, while artifact recursion and hand disruption keep opponents off balance.

The game plan for Jori En to storm off with artifact recursion is threatened by removal and interaction, but the focus remains on maintaining artifact presence and drawing through the deck rapidly.

The game features a mix of aggressive combat steps and subtle artifact-based combo strategies, culminating in a tense midgame where board presence and card advantage dictate the flow.

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