Toggo/Thrasios vs Norin vs Sram vs JOVEN | The Command Dudes #73 | Magic: the Gathering EDH Gameplay thumbnail Blurred backdrop thumbnail
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Toggo/Thrasios vs Norin vs Sram vs JOVEN | The Command Dudes #73 | Magic: the Gathering EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thrasios, Triton Hero Toggo, Goblin Weaponsmith

    Toggo, Goblin Weaponsmith // Thrasios, Triton Hero

    Ramp into artifact and treasure generation, animate non-creature artifacts into threats, and overwhelm opponents with large artifact creatures.

  • Joven

    Joven

    Artifact reanimation and recursion, cheating out powerful artifacts and creatures to gain board presence and value.

  • Sram, Senior Edificer

    Sram, Senior Edificer

    Equipment Voltron; buff Sram with equipment to draw cards and deal lethal combat damage.

  • Norin the Wary

    Norin the Wary

    ETB abuse and chaos; generate tokens through Genesis Chamber and disrupt opponents with repetitive enter-the-battlefield triggers.

Gameplay Insights

  • 1

    Utilizing Genesis Chamber to generate multiple tokens upon each non-token creature entering the battlefield created sustained board presence and pressure.

  • 2

    Viral Replication on Toggo’s artifact creatures doubled threat output, especially when combined with flying tokens, significantly shifting board control.

  • 3

    Sram’s aggressive equipment strategy enabled consistent card draw and incremental damage, forcing opponents to respond quickly.

  • 4

    Players leveraged artifact and treasure synergies to ramp quickly and animate artifacts, creating large and resilient threats to dominate combat phases.

Notable Cards

  • Genesis Chamber

    Genesis Chamber

  • Curiosity Crafter

    Curiosity Crafter

  • Helm of Awakening

    Helm of Awakening

  • Impact Tremors

    Impact Tremors

Gameplay Summary

The game featured four players piloting unique and interactive decks: Toggo/Thrasios focused on artifact ramp and animating non-creature artifacts to generate big threats, Joven played an artifact reanimator deck aiming to cheat out powerful artifacts and creatures, Sram ran an equipment-based Voltron deck seeking to buff and draw cards through combat damage, and Norin exploited enter-the-battlefield (ETB) triggers and chaos effects.

Early turns saw Toggo/Thrasios establishing their rock and treasure engine, while Sram quickly equipped and pushed for card draw and aggression.

Norin capitalized on ETB effects with Genesis Chamber and token generation, creating incremental value and disruption.

Joven worked towards reanimating key artifacts and creatures to gain board presence.

A pivotal moment occurred when viral duplication was used to create flying copies of Toggo's rocks, escalating board threat.

Simultaneously, Genesis Chamber generated multiple tokens, amplifying Norin’s board impact. The game's tempo swung through artifact synergies and token production, with players leveraging incremental advantages.

Notable board wipes and interactive plays, such as multiple clones and untapping artifacts, kept the game dynamic.

Sram's equipment aggressively pressured opponents, while Toggo's artifact army and treasure generation provided a robust late game.

Norin's chaos and token strategies added unpredictability and disruption.

Ultimately, the layering of artifact synergies, token creation, and combat damage led to a tightly contested game with multifaceted win conditions revolving around overwhelming the board with artifacts and tokens.

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