Deck & Commander Strategies

Toggo, Goblin Weaponsmith // Thrasios, Triton Hero
Ramp into artifact and treasure generation, animate non-creature artifacts into threats, and overwhelm opponents with large artifact creatures.

Joven
Artifact reanimation and recursion, cheating out powerful artifacts and creatures to gain board presence and value.

Sram, Senior Edificer
Equipment Voltron; buff Sram with equipment to draw cards and deal lethal combat damage.

Norin the Wary
ETB abuse and chaos; generate tokens through Genesis Chamber and disrupt opponents with repetitive enter-the-battlefield triggers.
Gameplay Insights
- 1
Utilizing Genesis Chamber to generate multiple tokens upon each non-token creature entering the battlefield created sustained board presence and pressure.
- 2
Viral Replication on Toggo’s artifact creatures doubled threat output, especially when combined with flying tokens, significantly shifting board control.
- 3
Sram’s aggressive equipment strategy enabled consistent card draw and incremental damage, forcing opponents to respond quickly.
- 4
Players leveraged artifact and treasure synergies to ramp quickly and animate artifacts, creating large and resilient threats to dominate combat phases.
Notable Cards
-

Genesis Chamber
-

Curiosity Crafter
-

Helm of Awakening
-

Impact Tremors
Gameplay Summary
The game featured four players piloting unique and interactive decks: Toggo/Thrasios focused on artifact ramp and animating non-creature artifacts to generate big threats, Joven played an artifact reanimator deck aiming to cheat out powerful artifacts and creatures, Sram ran an equipment-based Voltron deck seeking to buff and draw cards through combat damage, and Norin exploited enter-the-battlefield (ETB) triggers and chaos effects.
Early turns saw Toggo/Thrasios establishing their rock and treasure engine, while Sram quickly equipped and pushed for card draw and aggression.
Norin capitalized on ETB effects with Genesis Chamber and token generation, creating incremental value and disruption.
Joven worked towards reanimating key artifacts and creatures to gain board presence.
A pivotal moment occurred when viral duplication was used to create flying copies of Toggo's rocks, escalating board threat.
Simultaneously, Genesis Chamber generated multiple tokens, amplifying Norin’s board impact. The game's tempo swung through artifact synergies and token production, with players leveraging incremental advantages.
Notable board wipes and interactive plays, such as multiple clones and untapping artifacts, kept the game dynamic.
Sram's equipment aggressively pressured opponents, while Toggo's artifact army and treasure generation provided a robust late game.
Norin's chaos and token strategies added unpredictability and disruption.
Ultimately, the layering of artifact synergies, token creation, and combat damage led to a tightly contested game with multifaceted win conditions revolving around overwhelming the board with artifacts and tokens.















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