Deck Strategies
Captain America, First Avenger
Use expensive equipment with the ability to attach and unattach freely to deal large amounts of direct damage to multiple targets, leveraging Excalibur for massive bursts.
Storm, Force of Nature
Cast multiple instants and sorceries in one turn, enhanced by Storm’s ability and double strike, to maximize storm count and deal lethal combo damage.
Wolverine, Best There Is
Ramp up power and toughness through fighting and damage, then use spells like Natural Growth and Berserk to double damage output and overwhelm opponents through combat damage.
Black Panther, Wakandan King
Generate and move one-one counters from lands to creatures, particularly loading Ink-Moth Nexus with counters for a fast infect kill, while drawing cards and gaining life.
Gameplay Insights
- 1
Captain America’s strategy of equipping and unequipping Excalibur to deal damage repeatedly creates a strong tempo swing and board control tool.
- 2
Storm’s first-time pilot faced challenges but the plan to double storm count with double strike showcases the power of layering combat and spellcasting synergies.
- 3
Wolverine’s use of fight mechanics combined with power-doubling spells allows for explosive damage output early in combat.
- 4
Black Panther’s synergy with counters and lands enables incremental advantage and a potential infect kill that pressures opponents to respond quickly.
- 5
Early game mana acceleration and card draws were critical for each deck to set up their respective win conditions efficiently.
Notable Cards
Berserk
Swiftfoot Boots
Summary
The game featured four Marvel-themed commanders each pursuing their unique win conditions. Captain America leveraged expensive equipment, particularly Excalibur, to deal large bursts of damage by equipping and unequipping weapons. Storm aimed to execute a storm combo by doubling strike and casting multiple instants or sorceries in a single turn, amplifying her damage output. Wolverine focused on combat damage and fighting creatures, using effects like Natural Growth and Berserk to rapidly increase his power and apply lethal commander damage. Black Panther utilized a synergy with one-one counters and lands, especially with Ink-Moth Nexus, to attempt a quick infect kill. Early turns saw players setting up mana bases and key creatures. Captain America quickly equipped artifacts to enable damage swings, Wolverine built up counters for aggressive combat, and Black Panther started loading counters onto lands in preparation for a lethal infect threat. Storm, piloted by a new player to the archetype, slowly prepared to unleash her storm spells, aiming for a breakthrough with doubled storm count. The game’s tension revolved around whether Storm could successfully chain spells before the others could eliminate her, while Captain America and Wolverine traded aggressive damage, and Black Panther threatened a swift infect kill. Key moments included Captain America attaching equipment for haste and multiple damage triggers, and Storm’s attempts to storm off with double strike, highlighting the clash of aggressive combat and combo strategies.