Declare Attackers! | CEDH Gameplay | Vial Smash Thras vs Kinnan vs Glarb vs Rog Thras thumbnail Blurred backdrop thumbnail

Declare Attackers! | CEDH Gameplay | Vial Smash Thras vs Kinnan vs Glarb vs Rog Thras

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Second Seven MTG 15 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Aggressive creature-based deck aiming to apply early pressure and leverage Vial Smasher's damage-randomization triggered by spell casting, with a plan to eventually deploy Atali to close out the game.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Ramp-centric deck focusing on generating significant mana, drawing cards, and controlling the board state with value creatures, eventually winning through efficient combos or overwhelming board presence.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Mana engine deck that accelerates mana production dramatically using creatures and artifacts, aiming to cast large spells or activate powerful abilities to dominate the board and end the game quickly.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Land-based semi-blue deck focused on surveil mechanics to filter and find key cards, exploiting lands and mana sources like Guys Cradle for explosive plays and casting big game-ending threats.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    High mana production deck that aims to cast big, impactful creatures and spells, overwhelming opponents by leveraging Rograkh's synergy with red and green ramp and big threats.

Gameplay Insights

  • 1

    Players prioritized early mana acceleration through artifacts and creatures to enable faster deployment of threats and combos.

  • 2

    Glarb's surveil ability was repeatedly used to dig through the deck, enabling more consistent access to key cards and threats.

  • 3

    The use of Creative Technique to copy spells and force opponents to reveal and shuffle their decks introduced a unique disruption and information-gathering element.

  • 4

    Early deployment of Vial Smasher set the stage for aggressive damage output tied to spell casting, influencing opponents' plays.

  • 5

    Mana ramp cards like Guys Cradle and Spring Leaf Drum were pivotal in enabling explosive turns that could swing the game momentum quickly.

Notable Cards

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

  • Creative Technique

    Creative Technique

Gameplay Summary

The game featured a competitive semi-blue Commander (cEDH) pod with four semi-blue-centric decks battling for control and victory.

Early turns saw players ramping mana and setting up their board states with key artifacts and creatures such as Chromeox, Vial Smasher, and Kinnan.

A strong focus on mana acceleration and card advantage was evident, with players utilizing cards like Guys Cradle and Spring Leaf Drum to generate explosive amounts of mana.

Glarb's surveil ability was strategically employed to dig deeper into the deck to find game-winning bombs, while Rograkh's deck focused on producing large volumes of mana and deploying big threats.

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