XIII. DEATH FEAT. @cedhtv - S13E1 - SHANID v SILAS/KODAMA v DARGO/TYMNA v THRASIOS/TEVESH - GAMEPLAY thumbnail Blurred backdrop thumbnail
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XIII. DEATH FEAT. @cedhtv - S13E1 - SHANID v SILAS/KODAMA v DARGO/TYMNA v THRASIOS/TEVESH - GAMEPLAY

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kodama of the East Tree

    Kodama of the East Tree

    Focuses on ramp and landfall synergies to generate treasures and food tokens, enabling infinite mana and life gain combos to close out the game.

  • Shanid, Sleepers' Scourge

    Shanid, Sleepers' Scourge

    Utilizes equipment and aggressive creatures to apply early pressure and control the board through combat damage.

  • Tymna the Weaver

    Tymna the Weaver

    Leverages card draw from combat damage and efficient disruption to maintain hand advantage and control the pace of the game.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Focuses on aggressive Mardu midrange tactics, utilizing combat damage and equipment to dominate the board state.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Aims to recur and utilize artifacts efficiently, often combining with powerful equipment and artifact synergies.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Leverages powerful and chaotic spellcasting with artifact synergies to disrupt opponents and generate card advantage.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Utilizes efficient ramp and card filtering to build towards powerful combos and maintain resource superiority.

Gameplay Insights

  • 1

    The infinite loop involving Kodama triggers, Uroboros reanimation, and treasure generation created overwhelming board advantage, effectively ending the game.

  • 2

    Grand Abolisher was used to protect key plays from interruption during critical combo execution.

  • 3

    Players prioritized mana acceleration and resource generation early to enable their mid-to-late game combos and win conditions.

  • 4

    Strategic use of counterspells like Dispel and Negate attempted to disrupt combos but were ultimately insufficient against the infinite loop.

  • 5

    The timing of casting key spells and managing triggers was crucial for establishing board state dominance and maintaining control.

  • 6

    The game showcased the importance of synergy between landfall triggers, artifact recursion, and token generation in combo-oriented decks.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Ancient Tomb

    Ancient Tomb

  • Oswald Fiddlebender

    Oswald Fiddlebender

  • Tireless Provisioner

    Tireless Provisioner

  • Kodama of the East Tree

    Kodama of the East Tree

  • Grand Abolisher

    Grand Abolisher

  • Chromatic Lantern

    Chromatic Lantern

Gameplay Summary

The game featured a high-powered multiplayer Commander match with a diverse set of commanders across Sultai and Mardu clans, including Shanid, Kodama, Silas Renn, Dargo, Tymna, Thrasios, and Tevesh Szat.

Early turns saw rapid mana acceleration with plays like Mana Crypt, Lotus, and Ancient Tomb, enabling fast deployment of key creatures and ramp elements such as Pinhorn Elves and Tireless Provisioner.

Kodama of the East Tree's landfall triggers generated multiple treasures, which combined with cards like Oswald Fiddlebender and Mystic Study enabled resource loops.

A pivotal moment occurred when a player established an infinite loop creating a massive number of treasure and food tokens, leveraging cards like Kodama and Uroboros to generate overwhelming value and life gain.

Despite attempts to disrupt with counterspells, the combo player ultimately cast a win condition, using Necrophones and Sarazak's Rage to finish the game decisively.

The match highlighted the importance of mana ramp, resource generation, and combo execution in cEDH gameplay.

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