RE-MATCH! Kratos & Atreus, Aloy, Jin Sakai, Nathan Drake | Playstation Commander Gameplay thumbnail Blurred backdrop thumbnail

RE-MATCH! Kratos & Atreus, Aloy, Jin Sakai, Nathan Drake | Playstation Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Atreus, Impulsive Son Kratos, Stoic Father

    Kratos, Stoic Father & Atreus, Impulsive Son

    Artifact synergy deck that uses artifact creatures and equipment to build a large board presence. Tesarette enables untapping artifacts and generates loyalty counters for additional value, while Atreus provides card draw and damage based on experience counters.

  • Aloy, Savior of Meridian

    Aloy, Savior of Meridian

    Artifact creature-focused deck that uses attacking artifact creatures to trigger discovery effects and card draws. It aims to generate value and incremental advantage through artifact synergies and combat damage triggers.

  • Nathan Drake, Treasure Hunter

    Nathan Drake, Treasure Hunter

    Rogue tribal deck that exploits combat damage triggers to steal or cast cards from opponents’ libraries, generating tempo and card advantage. Uses cards like Shoreline Leader and Grenzo to disrupt opponents and maintain pressure.

  • Jin Sakai, Ghost of Tsushima

    Jin Sakai, Ghost of Tsushima

    Esper control and artifact equipment deck that uses Sword of Hearth and Home and other equipment to protect commanders and creatures, generate card advantage, and control the board through disruption and value-based combat.

Gameplay Insights

  • 1

    Using Tesarette's ability to untap artifact creatures like Darksteel Juggernaut allowed Kratos and Atreus to repeatedly apply pressure and gain incremental value with plus one counters.

  • 2

    Nathan Drake’s use of Grenzo’s ability to play cards exiled from opponents’ libraries created significant tempo swings and disruption.

  • 3

    Aloy's strategy leveraged artifact creature attacks to trigger both discovery and card draw, effectively replenishing resources and maintaining board presence.

  • 4

    Sword of Hearth and Home equipped on Jin Sakai’s commander provided key protection and card advantage by exiling creatures and fetching lands upon combat damage.

  • 5

    The use of Peter Parker’s Camera to copy activated or triggered abilities helped maximize value from land fetches and other triggered effects early in the game.

Notable Cards

  • Darksteel Juggernaut

    Darksteel Juggernaut

  • Sword of Hearth and Home

    Sword of Hearth and Home

  • Peter Parker's Camera

    Peter Parker's Camera

  • Research Thief

    Research Thief

  • Atreus, Impulsive Son

    Atreus, Impulsive Son

  • Kratos, Stoic Father

    Kratos, Stoic Father

  • Aloy, Savior of Meridian

    Aloy, Savior of Meridian

Gameplay Summary

The game featured a high-power multiplayer Commander match with five PlayStation-themed commanders, each piloted by a different player.

Early turns saw players establishing their mana bases and casting key artifact and creature spells to set up their strategies.

Kratos and Atreus utilized a strong artifact synergy deck, leveraging artifact creatures like Darksteel Juggernaut and equipment to build a formidable board presence.

Tesarette, the Cruel Captain, was pivotal for Kratos and Atreus, gaining loyalty counters and enabling untaps for further card advantage and board development.

Aloy focused on artifact creatures and discovery effects, drawing cards and generating value from attacking with multiple artifact creatures.

Nathan Drake's deck leaned heavily into rogue tribal synergies, using creatures like Shoreline Leader and Grenzo to disrupt opponents and steal or cast cards from their libraries, creating tempo swings.

Jin Sakai played an Esper-colored artifact and control strategy, using equipment such as Sword of Hearth and Home to protect his commander and generate value while disrupting opponents.

Key turning points included Tesarette's constant loyalty boosts and untaps, Aloy's artifact creature attacks triggering card draws and discovery, and Nathan Drake's rogue triggers enabling repeated card advantage and board control.

The game was marked by aggressive combat steps, artifact synergies, and strategic use of equipment and triggered abilities to pressure opponents and maintain card flow.

The eventual win condition revolved around overwhelming the opponents with a combination of powerful artifact creatures and rogue tribal synergies backed by efficient card draw engines and combat damage triggers.

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