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Commander Game - Millicent, Edgar, Toxrill, Wilhelt - EDH Format

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Millicent, Restless Revenant

    Millicent, Restless Revenant

    A fast Azorius spirits deck focusing on evasion and quickly beating down opponents with flying spirits and anthem effects to pump the team.

  • Edgar Markov

    Edgar Markov

    A Mardu vampire tribal deck that floods the board with vampires, uses vampire lords to pump the team, and applies pressure through aggressive combat and token generation.

  • Toxrill, the Corrosive

    Toxrill, the Corrosive

    A Dimir control deck that shrinks opponents' creatures with slime counters and uses mana acceleration and disruption to maintain board control.

  • Wilhelt, the Rotcleaver

    Wilhelt, the Rotcleaver

    A Dimir zombie tribal deck with graveyard synergies that uses sacrifice effects and drain triggers to gain incremental advantage and disrupt opponents.

Gameplay Insights

  • 1

    Early use of Monodrain on Olivia Valderran significantly slowed down Edgar Markov's aggressive vampire build.

  • 2

    Wilhelt's sacrifice synergies with Bastion of Remembrance and Grave Pact effectively drained opponents' life each time a creature died.

  • 3

    Edgar Markov’s player leveraged vampire lords and anthem effects like Legion Lieutenant and Cover of Darkness to pump their team and apply heavy pressure.

  • 4

    Toxrill’s strategy to weaken opponents' creatures with slime counters maintained board control but was mitigated by tribal lords and sacrifice triggers.

  • 5

    Sacrifice outlets like Fleshbag Marauder and Indulgent Aristocrat created recurring value and multiple triggers for life drain and token generation.

  • 6

    Haunting Imitation creating copies of Gray Merchant of Asphodel enabled a powerful life drain swing benefiting Millicent’s player.

  • 7

    The interplay between aggressive tribal strategies and control elements like counterspells and targeted removal shaped a dynamic and interactive board state.

Notable Cards

  • Cover of Darkness

    Cover of Darkness

  • Honored Heirloom

    Honored Heirloom

  • Bastion of Remembrance

    Bastion of Remembrance

  • Fleshbag Marauder

    Fleshbag Marauder

  • Supreme Phantom

    Supreme Phantom

  • Legion Lieutenant

    Legion Lieutenant

  • Bloodline Necromancer

    Bloodline Necromancer

  • Haunted Library

    Haunted Library

  • Haunting Imitation

    Haunting Imitation

  • Arcane Signet

    Arcane Signet

  • Path of Ancestry

    Path of Ancestry

  • Rattlechains

    Rattlechains

  • Gray Merchant of Asphodel

    Gray Merchant of Asphodel

Summary

The game began with a strong focus on early board presence and tribal synergy. Millicent, Restless Revenant led a fast, evasive spirits strategy aiming to quickly apply pressure with flying creatures. Edgar Markov's vampire tribal deck sought to flood the board with vampires, leveraging lords and anthem effects to overwhelm opponents. Toxrill, the Corrosive played a control-oriented game, shrinking opposing creatures and utilizing mana acceleration to maintain board control, while Wilhelt, the Rotcleaver focused on zombie tribal with graveyard synergies and sacrifice outlets to generate value and drain opponents' life totals. Key turning points included early counterspells and removal that slowed down aggressive starts, such as a well-timed Monodrain shutting down Olivia Valderran, and repeated sac effects triggered by Wilhelt's grave pact combined with Bastion of Remembrance draining opponents. Edgar Markov's player built a formidable vampire army boosted by legion lieutenant and other lords, swinging for significant damage and maintaining board dominance. Millicent's player used token generation and anthem effects to push through damage, while Toxrill's board control elements kept the battlefield in check but struggled to take over due to constant pressure from vampire and zombie tribes. The game developed into a tense battle of attrition with multiple sac triggers, life drain effects, and tribal synergies driving the action. The win condition centered around tribal aggression and incremental advantage through board wipes, sac synergies, and anthem buffs. Edgar Markov's vampire tribal aimed to close out the game by overwhelming opponents with a large, pumped vampire army, while Wilhelt leveraged sacrifice and drain effects to slowly erode opponents’ life totals. Millicent sought to finish quickly with evasive spirits, and Toxrill attempted to maintain control by weakening creatures. Ultimately, the game featured a dynamic interplay of tribal synergies, control elements, and life manipulation that kept the board state fluid and competitive throughout.

Description

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Hello there! Here’s a fresh #Commander game for you! These are some of our favorite, newer #EDH decks with commander decks inspired from #MidnightHunt and #CrimsonVow. Let us know what you think!

#Millicent, Restless Revenant (Deck List: www.moxfield.com/decks/SLWniDpaW0O6yqRVw6Lmgw) #Edgar Markov (Deck Tech: www.youtube.com/watch?v=UXiqT5DTnT4&list=PLn7XeITm3E357j86XYOu_1fIV9bKKm1b1&index=5 Deck List: www.moxfield.com/decks/ZJdZyo1oHEufOWvq1OUOBg) #Toxrill, the Corrosive #Wilhelt, the Rotcleaver (Deck List: www.moxfield.com/decks/8FwIOe6c-UqtDqD7Mb0boA)