Deck Strategies
Arcades, the Strategist
Build a board of high-toughness defenders and enhance them with anthem and evasion effects to turn them into formidable attackers, gaining card advantage through commander abilities.
Codie, Vociferous Codex
Control the game with powerful instant spells across all five colors while ramping mana and manipulating the top of the deck to cast spells for free using Codie's ability.
Gyrus, Waker of Corpses
Cast high-value creatures, sacrifice them for value, and then reanimate them with Gyrus to create a growing, resilient board presence.
Jetmir, Nexus of Revels
Flood the board with tokens and boost them using anthem effects and Jetmir's ability, while controlling the board with removal to maintain dominance.
Gameplay Insights
- 1
Arcades leveraged defender creatures with high toughness and anthem effects to create a surprisingly aggressive board state.
- 2
Codie's use of commander's ability to cast spells for free enabled a powerful tempo swing culminating in a board wipe with Chain Reaction and Boros Charm.
- 3
Jetmir's player maximized the value of Divine Visitation and convoke mechanics to recover quickly after the enchantment's destruction.
- 4
Gyrus capitalized on the graveyard interactions post-board wipe to rebuild a formidable board through reanimation and +1/+1 counters.
- 5
The interaction between Codie's instant-heavy control and the token-based strategies created a dynamic balance of board presence and removal.
Notable Cards
Abzan Beastmaster
Chain Reaction
Boros Charm
Divine Visitation
Wall of Omens
Wall of Roots
Elvish Rejuvenator
Retreat to Emeria
Summary
The game featured four distinct decks with unique strategies: Arcades focusing on a defender tribal deck that leverages high toughness creatures and anthem effects to increase board threat, Codie playing a powerful five-color control deck centered on instant spells and ramp, Gyrus using a sacrifice and reanimation strategy with high-value creatures, and Jetmir flooding the board with tokens enhanced by anthem effects. Early turns saw typical ramp and setup plays, with Arcades establishing a solid board presence through creatures like Tetsuko Umazawa and Abzan Beastmaster, and Jetmir generating tokens with Retreat to Emeria. A key moment came when Codie activated his commander's ability to cast spells for free, using tempo plays like casting Tempest of Discovery and Noxious Revival to manipulate his deck and board state. The pivotal board wipe occurred when Codie cast Chain Reaction and Boros Charm, wiping non-spellbook creatures and triggering graveyard interactions for Gyrus, allowing him to recover and grow his board. Despite this, Jetmir's player made a strong recovery through convoking Much of the Multitudes to create multiple flying angel tokens even after the destruction of Divine Visitation. Arcades continued to apply pressure through card draw and defensive walls. The game showcased a dynamic interplay of board control, token generation, and graveyard recursion with each player leveraging their commander's strengths to maintain presence and respond to threats.