Deck & Commander Strategies

Otrimi, the Ever-Playful
Build a large mutate stack by recurring mutate cards from the graveyard and combining multiple mutate triggers to create a powerful, trampling threat.

Strefan, Maurer Progenitor
Generate blood tokens through dealing damage and sacrifice them to cheat vampires into play with indestructibility, aiming to flood the board with resilient vampire creatures.

Morska, Undersea Sleuth
Exploit the absence of a maximum hand size by drawing multiple cards per turn, generating clues, and growing the commander with +1/+1 counters to eventually dominate the board.

Pantlaza, Sun-Favored
Ramp quickly using treasure tokens and dinosaur synergies to deploy large dinos and trigger discover effects, gaining card advantage and board presence.
Gameplay Insights
- 1
The initial planar phenomenon destroyed all creatures, forcing players to rebuild their boards from scratch and affecting early game tempo.
- 2
The mutate deck focused on stacking mutate triggers but was vulnerable to board wipes, highlighting the risk of putting many eggs in one basket.
- 3
The vampire deck capitalized on life loss and combat damage to generate blood tokens and cheat in creatures, effectively bypassing removal by granting indestructibility.
- 4
The dinosaur deck leveraged treasure tokens generated from planar chaos to ramp into big creatures quickly, gaining a significant mana advantage early in the game.
- 5
Players had to carefully weigh playing creatures during the presence of damaging treasures that dealt 1 damage to all creatures and planeswalkers, influencing timing and board development.
Notable Cards
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Otrimi, the Ever-Playful
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Strefan, Maurer Progenitor
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Morska, Undersea Sleuth
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Pantlaza, Sun-Favored
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Path of Ancestry
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Spire of Industry
Gameplay Summary
The game begins with four players each piloting a distinct commander deck themed around different planes and strategies, with a Plane Chase twist adding unique planar effects to the gameplay.
Early turns are marked by cautious ramping and setting up board presence while contending with the initial planar phenomenon that wipes the board clean, forcing a quick rebuild.
One player focuses on a mutate tribal strategy, aiming to build a big stack of creatures with the ability to recur mutate cards from the graveyard.
Another player commands a vampire tribal deck that generates blood tokens and leverages them to cheat large vampires into play with indestructibility, applying steady pressure.
Meanwhile, the third player runs a clue and investigation-themed deck with no maximum hand size, growing their commander by drawing multiple cards each turn and creating clues to fuel card advantage.
The fourth player pilots a dinosaur tribal deck that ramps aggressively, taking advantage of treasure tokens generated by planar chaos to fuel their large creatures and trigger discover effects for card selection.











































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