(EDH) Breya Vs Yuriko Vs Shirei Vs Ruric Thar - Commander Gameplay Ep.31 thumbnail Blurred backdrop thumbnail
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(EDH) Breya Vs Yuriko Vs Shirei Vs Ruric Thar - Commander Gameplay Ep.31

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Focuses on ninjutsu and dealing combat damage with unblockable ninjas to reveal high-cost cards from the top of the library, triggering card draw and damage to opponents.

  • Shirei, Shizo's Caretaker

    Shirei, Shizo's Caretaker

    Utilizes reanimation of creatures with power one or less and sacrifice outlets to grind opponents down through discard and incremental damage via ETB effects.

  • Ruric Thar, the Unbowed

    Ruric Thar, the Unbowed

    Aggressive creature-based deck that punishes noncreature spells and aims to gain life and deal combat damage with large creatures and lifelink synergies.

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    Artifact-based midrange deck leveraging efficient artifacts, card draw engines, and value plays from artifacts and planeswalkers without relying on infinite combos.

Gameplay Insights

  • 1

    Using Arcane Adaptation to turn all creatures into ninjas amplified Yuriko's triggers, enabling multiple card draws and damage on a single combat phase.

  • 2

    Shirei's player maximized value by combining sacrifice outlets with reanimation and discard effects, maintaining constant pressure on opponents' hands and boards.

  • 3

    Breya's player prioritized artifact ramp and card draw engines to maintain board presence and card advantage without infinite combos, adapting to the evolving battlefield.

  • 4

    Ruric Thar's lifelink and creature-heavy strategy allowed for breaking parity by gaining life and punishing opponents for casting noncreature spells.

  • 5

    Combat phases were pivotal moments where ninjutsu tricks and sacrifice effects caused significant swings in life totals and board state.

  • 6

    Repeated reanimation and discard loops from Shirei's player severely disrupted opponents, forcing difficult decisions and attrition-based gameplay.

Notable Cards

  • Arcane Adaptation

    Arcane Adaptation

  • Mentor of the Meek

    Mentor of the Meek

  • Skullclamp

    Skullclamp

  • Burglar Rat

    Burglar Rat

  • Attrition

    Attrition

  • Draco

    Draco

  • Chromatic Lantern

    Chromatic Lantern

Gameplay Summary

The four-player Commander game featured intense interactions among Breya, Etherium Shaper; Yuriko, the Tiger's Shadow; Shirei, Shizo's Caretaker; and Ruric Thar, the Unbowed.

Early turns focused on mana ramp and board setup, with each player establishing their strategies.

Yuriko's player leveraged ninjutsu and card draw through ninja triggers, using Arcane Adaptation to turn all creatures into ninjas, enabling multiple triggers per combat phase.

This led to significant card advantage and incremental damage via revealed high-cost spells like Draco. Shirei's deck utilized a sacrifice and reanimation engine to repeatedly bring back small creatures, applying pressure through discard effects and attrition, highlighted by plays like Attrition combined with Burglar Rat and Fell Spectre.

Breya's artifact-based midrange build maintained board presence with efficient artifacts and card draw engines like Mentor of the Meek and Skullclamp, focusing on value rather than infinite combos.

Ruric Thar's deck played a more unconventional approach with a few creatures and life-gain synergies, posing a threat with high-impact creatures and combat damage.

The game saw key moments including multiple reanimation triggers, powerful combat phases with ninjutsu tricks, and attrition effects disrupting opponents' hands and boards, culminating in an intense battle of attrition and tempo swings before a winner emerged.

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